@tig said:
Try adjusted_normal=face.normal.transform!(group.transformation)
where 'group' is the container of the circle-'face' on the end?
Sorry for digging up an old topic, but will this work with nested groups/component instances?
normal = entity.normal
i = 0
path_to_entity.each {|entity|
i +=1
break if i >= path_to_entity.length
normal = normal.transform! (entity.transformation)
}
Or does transform represent a transformation from the models axes? (ie, just require normal = normal.transform! (entity.transformation)
Just for background, I'm trying to get a model based vector of the face normal as in peterjohnson84's example