ThatĀ“s nice. Was it modeled after something particular?
Posts
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RE: Roof modeling problem
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Roof modeling problem
I am trying to make a model of a church, and I was wondering what would the roof structure ( framing ) of the bell tower look like? Because I would like it to be kind of, unfinished. I found some examples of basic roof types and structures on the internet, but thatĀ“s not what I had in mind. I was thinking of a very steep, pyramid roof like this one on the picture.
Any suggestions?
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RE: 3DPaintBrush
Actually, I was referring to GeometricĀ“s 3DPaintBrush, companion tool for SKU.
But this is amazing... -
RE: 3DPaintBrush
Hm, I donĀ“t understand the "subdivision" part. IsnĀ“t there a SubdivideAndSmooth plugin that could do the job?
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3DPaintBrush
Does anybody have any suggestions on this one and how actually useful could it be for an average SketchUp user?
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RE: Newbie question
Thanks for the advice. After all, it would surely look better that way ( but that is only my opinion ). Extruding such curved surfaces is a bit tricky to me anyway.
Cheers! -
RE: Newbie question
Thanks for your reply.
I was just curious, because I would really like to integrate my work with some other applications, especially those which support native sketchup files import. But making models just for games is not my only interest.
I found some info about tweaking export options in SketchUp Pro or converting via Deep Exploration, but they donĀ“t come free.
What confuses me is actually the managing of very thin surfaces within SketchUp itself, like ship sails, flags, etc. Applying different materials to front and back faces produces odd results when rendered in Kerkythea.
I guess that little extruding wonĀ“t hurt. Although it does increase the number of faces, it could make it a bit more manageable. -
Newbie question
Hi everyone, here is another stupid one(or maybe not?)After being discouraged by some other 3D applications I have tried SketchUp, and I get hooked. IĀ“m still discovering possibilities of this wonderful piece of software, but so far I am doing well. I am mostly interested in modeling for games, and in doing so I try to keep the polygon count as low as possible. However, when it comes to faces and normals, there are a few things that I donĀ“t fully understand yet. Is it really necessary to model everything inside a model in 3D? What I mean is, if we have a thin sheet metal piece, i.e a car fender or something like that, can it be exported as such, or do I have to create a "thickness"? ( by pushing/pulling it to letĀ“s say, 0.3 cm )
Thanks in advance!