Very Nice,Lights and Texture.
[odm]
Hi!i'm doing a work about this building and i need to know which is the material form the back of the closets.do anyone of you know what it is?
thanks
sorry for my english....
[yero88]
can you tell me in what directiry of the components is the omni light placed in?
thanks.
[CHUKIE]
yeah,im very very new at this,i started 2 days ago,and i think im doing good,but,i want to know what you people think about them,here they are:
http://www.easypics.us/pics/lonely_street.html
http://www.easypics.us/pics/master1.html
http://www.easypics.us/pics/DRACO.html
http://www.easypics.us/pics/the_office.html
http://www.easypics.us/pics/another_one_1.html
http://www.easypics.us/pics/MY_FIRST_RENDERING__4.html
these are my first ones.
note:i did not make the master chief or that dragon,credit to whoever made them.
edit:guys sorry if i put this in the wrong section btw,sorry.
[CHUKIE]
Nice start.
Is it a vacation house?
Or is it a house for permanent use, if so i think it is a little bit small.
Or maybe it is bigger in reality
But it could use some more detail indeed, especially at the outside. The roof is now a bit blend. And maybe you could add more windows and stuff.
posted by Gforce
Your deck needs a roof, so you can sit outside if it rains.
Lol don't have much experience with those typical american decks. Don't know why they use them in the first place. Why don't they just sit in their garden?
posted by Gforce
Absolutely wonderful. Great job!
ChrisD
thanks. wow! uff! what? how? it just leads to more questions.
so many materials. many organic shapes, and free flowing lines. they all come together harmoniously. now this is really getting me curious. and inspired.
mark
poster-mford
those are beautiful!
i can't imagine how the second one was done. the first one is easier to understand because of the shadows.
mark
poster-mford
Interesting concept, especialy the children's bed room.
But i don't like the idea to climb a ladder constantly to reach your computer. Maybe you can make the computer room better reachable.
But the idea could work i think, although it is only suitable for little children, if they get older they want their own room i think.
posted by Gforce
Anybody who moves around with such facility between programs is truely a master.
You work is wonderful. Congratulations on all of your hard work Kwiten.
only one question. What are your machine specs? I'm so curious
Ypnos
Great renders Kris, as always.
How many rendering engines do you have for SU. And are the prices justified. Do you see that much difference between them?
[stuckon3d]
%(#0000FF)[very nice
needs for more dicoration & color change]
[maya]
Thanks all of you guys for the positive feedback!
I made them for a subject there is no company involved. I made the details in AutoCad first in 2D, then I exported them to SketchUp, finally I rendered them in Vue 6. Which is in my opinion a great render program!
The insulation was a bit tricky to do, it's a yellow rock structure
Yes something went wrong with the bricks at the roof detail. There was something with the scale.
I'm glad you liked them I'm planning on making more details in the near future. Maybe a window detail or a detail at the door entrance.
Greetings,
Stefan
posted by Stefandevos
I'm an architecture student from the Netherlands, the first two pictures ressemble a roof. It's possible to see how it's build and which elements are used. The yellow stuff is insulation which keeps the inside tempeture comfortable.
The second one is a foundation.
posted by Stefandevos
These are some renders from Vue 6, model created in SketchUp.
What do you guys think?
posted by Stefandevos
@gaieus said:
Now Cris, that's fantastic!
On the left side I really like the horizontal lights (as well as the finely lit row of plants hanging from the balcony) that lead my eyes perspectively towards the hotel while the vertical lights (of the shopwindows or what) are decently "hidden" behind the other plands so they are not too distracting.
Something like this: "leading lights/lines" would be nice on the other side, too, maybe just some decent ones below the balcony (that's something like a shop there too, isn't it? It could use some of these "ads" or something)
On the other hand, that striking shpo window or what at the end of the right building is distracting a bit. Maybe just one or two people in fron of it - they could both "hide" the amount of light as well as add some "life" to the foreground of the image as well.
I don't know. I'm not really an artist. I like it as it is now anyway.
Sorry for the longish crits!
Gaieus,
thanks for the great feedback, that is exactly the kind of comments I was looking for, I hope more people here will do the same.
cris
[stuckon3d]
@jenujacob said:
RESPECT!!!
phenomenal work ur doin there Stuckon3D... a truly befitting name for u!!!
Thanks J, much appreciated.
Todamgood4u: Thank you for the C&C. I will take that in consideration once I do the final touches to the image.
And now for the red zone lighting: first pass is complete! Now that all the zones have a first and some second lighting pass done, Its time to add the little things that make a good image, a beautiful image. What is that? balancing of all the areas, adding reflections to the glass, adding more detail to textures that are very visible in the image, adding more geometry (like plants, wires, curtains where needed), the list can go on and on. But I will only give one more extra pass to each zone because... me being of course my worse critic, would never be done with it.
So...Now to the tweaking stage, but before I do so I would like everyones feedback and tell me what they like and what they dont like about the image. I have been looking at this image for so long that I could really use a fresh pair of eyes.
Thanks for the help,
Cris
[stuckon3d]