Ok, I am not that big of a newbie to SketchUp, but I am when it comes to exporting models into other formats.
I am using Maya 2013, and Make 2016 and I need a way to export my models so I can import them into Maya. I have downloaded the OBJ exporter and it works perfect, only problem is it add way more edges into the model than what SketchUp even created. So is there a way to export from SketchUp to Maya while retaining the exact model without adding extra edges when importing into Maya? It is a little frustrating when I have to go through after importing into Maya and delete all of the useless edges. Even on basic objects it does the same thing. Here are 3 sample images of what I am encountering.
[highlight=#8080ff:2x64trd5]Make 2016 ObjExporter Plugin:[/highlight:2x64trd5]
Objexporter.rb
TIG OBJexporter v3.0 20130131
[highlight=#8080ff:2x64trd5]Maya 2013 ObjImporter Plugin:[/highlight:2x64trd5]
DirectConnect.mll


