Exporting Sketchup to Maya
-
Ok, I am not that big of a newbie to SketchUp, but I am when it comes to exporting models into other formats.
I am using Maya 2013, and Make 2016 and I need a way to export my models so I can import them into Maya. I have downloaded the OBJ exporter and it works perfect, only problem is it add way more edges into the model than what SketchUp even created. So is there a way to export from SketchUp to Maya while retaining the exact model without adding extra edges when importing into Maya? It is a little frustrating when I have to go through after importing into Maya and delete all of the useless edges. Even on basic objects it does the same thing. Here are 3 sample images of what I am encountering.
[highlight=#8080ff:2x64trd5]Make 2016 ObjExporter Plugin:[/highlight:2x64trd5]
Objexporter.rb
TIG OBJexporter v3.0 20130131[highlight=#8080ff:2x64trd5]Maya 2013 ObjImporter Plugin:[/highlight:2x64trd5]
DirectConnect.mll
-
See this from the SketchUp Help Center: Exporting OBJ Files.
Click Options and untick Triangulate all faces.
By the way, your first two screen shots from SketchUp show all the faces reversed. You should be making sure that all front faces are visible and back faces are inside the 3D shapes.
-
Sweet will check this out when I get home from work today. Thanks for the tip and link.
-
Dave R,
Sadly the link you sent are for Sketchup Pro users, I am using the free version Sketchup Make 2016. With the obj plugin for Make 2016 it does not give us the "OBJ Export Options" like the pro version gives you. It just gives the option to save with converted textures into PNG files or not.
I tried reversing the faces so they are the correct way, and it does nothing to the exported OBJ file. Still adds why too many edges.
Any other ideas?
Advertisement