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    Topics

    • M

      NURBS plugin version 0.1

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      thomthomT
      @unknownuser said: How is thomthom doing the Bezier Surface? Ruby only? Currently in Ruby. But once I get things working and I can start profiling I'll probably move some stuff into a C Extension to do the main bulk of the bezier calculations etc.
    • M

      Cooperative online modeling

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      M
      I looked it up and TrueSpace is still available for free, but the company was bought and dissected by Microsoft so they are not working on it anymore. It has Blender level capabilities, just their shared model system doesn't look that good. From the youtube videos it seems like every change takes 5-20 seconds between performing an action an that action affecting the model, surely this is a secure system but that is in no way usable (could just be a bad video). But I'll still check how that all works, thank you for bringing it up.
    • M

      Mouse Capture (Win32 API)

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      M
      So here is the jist of Anton's code: Capture mouse (Sketchup will stop reacting to it): getForegroundWindow=Win32API.new("user32", "GetForegroundWindow", [], "L") Win32API.new("user32", "SetCapture", "L", "L").call(getForegroundWindow.call()) Read all key states (keyboard and mouse): @getKeyboardState=Win32API.new("user32", "GetKeyboardState", "P", "V") @lpKeyState=" "*256 @getKeyboardState.call(@lpKeyState) @lpKeyState will hold an array of 256 numbers for all the keys. @lpKeyState[1,2,4] - [1]left-mouse, [2]right-mouse, [4]middle-mouse @lpKeyState[48..57] - keyboard keys 0 to 9 Release mouse Win32API.new("user32", "ReleaseCapture", "V", "L").call()
    • M

      Platforming minigame

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      M
      Thanks guys, the idea is not actually mine I picked it up from a flash game called Cursor times ten I know the game messes up sometimes(freezes on me mostly, then I just reset SP and it's good) but no errors are displayed so I'm not sure what it is that needs fixing. But I updated the game so it will skip the tutorial once you pass it, even if you restart it will go to the challenge levels. Also you can edit the $intro_stage=0 value to just start at any level.
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