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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: Quadro K4000 card is help in modeling 3ds files in sketchup?

      I couldn't wait for all of you to reply ๐Ÿ˜ฒ I bought one K4000 to test. The result is a little bit faster . It is fine, I will learn 3dmax soon. I hope this card can help... The rendering speed is better.

      I need to test more and give u a report on it..

      thank you for all of you opinion.!

      Thank you

      posted in Newbie Forum
      M
      mokchi
    • Quadro K4000 card is help in modeling 3ds files in sketchup?

      Dear Sir,

         I m new to sketchup and my job needs to use sketchup to have interior design.   My computer config is  E5 Xeon  4650 x 2, supermicro motherboard, 32G Ram ECC, 256 G SSD, 1TB harddisk.  gigabyte GTX660..  My problem is that when I import a 3ds files to sketchup. I cannot pan and orbit it easily..  Can I just upgrade the workstation card to improve it.. If ok, I will import many 3ds files for render.   Vray 1.6 for sketchup.  I dont know about 3dmax program.
      

      Please help.

      David

      posted in Newbie Forum sketchup
      M
      mokchi
    • RE: Most impressive SketchUp modelling

      @ken28875 said:

      @desertraven said:

      Hi Ken that looks very impressive. Can you give us a rough run down of how you created this masterpiece in SU? Can you even move around in that massive scene how many tris? How is this structured (Components, groups)?
      What plug ins did you use most and what were the biggest challenges using SU to create this?

      Hi Olav/ DesertRaven,

      Thanks for you nice comment. I really appreciate that you are interested and ask questions about the process.

      If you want to see the different steps, please check out this thread:
      http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=27030%26amp;start=30

      Basically, I started with basic shapes (cubes, cylinders, etc.) and slowly added details.

      The file is actually not that big, about 41MB. The model has 1,808,844 faces (tris and quads), or maybe a little bit more.

      I used groups as well as lots of components for repetitive elements.

      It took me about 3 weeks, working a few hours each night to finish the starship.

      The plugins mostly used were:

      • Tools on Surface
      • Basic tool set (Line, Arc, Circle, Push, Pull, scale, etc.)
      • TIG's Extrusion Tools
      • Joint Push Pull/NUL Transformation

      Hope this helps. If you have more questions, please feel free to ask. ๐Ÿ˜‰

      Best,

      _KN

      Sketchup for Sci-Fi Art:
      http://forums.sketchucation.com/viewtopic.php?f=81%26amp;t=27030%26amp;p=337096#p337096
      Sketchup for Fantasy Art:
      http://forums.sketchucation.com/viewtopic.php?f=81%26amp;t=27028%26amp;start=120
      My interview with Nomer:
      http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
      My interview with Sketchupartists.org:
      http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/

      I am David , from Hong Kong, I just want to know if I add a quadro K4000 card that can let me make complex SU models like yours?? I am now working on 80-100M models but I felt very slow.

      My Computer config.

      CPU : xeon E4650 x 2, supermicro workstation motherboard, 32G ECC RAM , SSD samsung 840 pro 256G, GTX 660 . I want to import 3ds files into sketchup for rendering.

      Please help!!!

      Thanks in advance!

      posted in Gallery
      M
      mokchi
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