Your renders look great earthmother.
Ok its your thread but I'm posting another paving texture. Feel free to use it. Try this bumpmap too.

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RE: Pool Night Lighting renders
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RE: Huey - Drone from Silent Running
Really great stuff here.
BTW I must see this movie. Thanks. -
RE: Randomness
A second thought. This last model is baked in another app. And that's OK. A talented person you are.
Anyway baking is my favorite work flow.
http://forums.sketchucation.com/viewtopic.php?f=81&t=21549
http://forums.sketchucation.com/viewtopic.php?f=81&t=21352 -
RE: Randomness
Great work. Great modeling!
About this work flow, blender's UV mapping just rocks. My favorite.
http://forums.sketchucation.com/viewtopic.php?f=81&t=20553
http://forums.sketchucation.com/viewtopic.php?f=81&t=19867Just a question. This is modeled in SU? Or blender, or even better zbrush+blender? Or mudbox?
This model came from decimation. See wire frame.
SU is a fine modeler for buildings but not for this kind of organic forms, doesn't have a UV editor, doesn't support huge polys (or it does after all?) -
RE: South wind #2
This one is a native SU raw render. Some PP for reflections and atmo. The benefits of baked textures are clear.
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RE: Power of textures
Dennis, to reinvent a method is sometimes very useful. Every time a new trick will come up. About VGs (baking), only the basic idea is the same.
Just paint four walls (use photos brushes etc), place them on a su volume, a few push-pull etc, voilΓ . Beautiful, convincing, simple. But please try to avoid textures larger than 2048x2048 px
See in the third page of this post: http://forums.sketchucation.com/viewtopic.php?f=81&t=21549 -
RE: Power of textures
Great scene
Join the club dennis. What you have done here is the basic idea behind baking. A famous VG industry standard.
I don't know what's your render engine, but you could use a second B&W specular_map for reflections. Think about it. -
RE: Pool Night Lighting renders
I like these renders a lot.
About the stone texture, well not seamless enough. Its difficult, I know. So here's my gift, seamless enough.
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RE: South wind #2
Thanks for these kind comments.
d12dozr: See in the first page of this post, solo is asking if he could edit etc. There's the tex file. Looks almost rendered from top view. It is rendered in blender into UV map (baked). Consider this processing as having a nice front view house photo and starting push-pull in SU. Or a nice bumped wall texture ect. What about working with apps like zbrush (you can paint textures on your sculptures there), importing them in blender, bake them, export as 3ds to SU? The idea is almost the same. But benefits are clear. The use of a high polys model to bake a low poly model. (In this post I've posted a zbrush render too, 2 000 000 polys!, so you can see the deference).
High polys vs low polys baked models. I could say "fair enough".Update:
The color of a sea texture should be dark grey in most cases. Or less dark for more ambience. Ultra reflective though. Its the sky that gives the color, should not forget this. -
RE: South wind #2
Better now remon but I have my doubts about this sky.
I tried to do something similar here. Heavier PP this time.
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RE: South wind #2
Thats better remon. More reflections are needed though, or maybe try a simpler sky.
Thanks nomer.
Here's a heavier PP.
BTW did you know that Victor Hugo was a great artist too? Do some search in google and I'm sure you wont be disappointed.
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RE: South wind #2
IMO remon, this background sky is a wrong choice. Doesn't work with the sea (reflections?), it doesn't "explain" the light on the rock either.
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RE: Twilight render...
(QT's a piece of shit)
xrok1, you could install just a QT codec in your machine, so every viewer could play these pieces. Its easy. You really don't need to install this s... -
RE: South wind #2
Thanks remon. On a mac pro (2 nehalem xeon, 8 cores 16 threads 2.26 GHz, 6GB RAM)
Another two just for fun.
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RE: Bridge over the river Dodder
These are like brushes actually. Usually you can choose to burn (or dodge) highlights mid tones or shadows. I don't know much about photopaint, but should be there.
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RE: Bridge over the river Dodder
Very nice render here redot. People on the right are fine. One the left, wrong light figure. Trees have also wrong shadows, try to flip horizontally.
For free cut out people look here. http://www.kropped.com, you need a lot, you need to flip them, so have both right and left shadows, you have to try a lot until be satisfied. Burn tools in Phtshop or gimp are very useful too. -
RE: South wind #2
Here is a podium 20 sec render, not so bad this time, plus a simple SU lighthouse model. So I modeled something with SU after all.
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RE: South wind #2
Thanks david. I post this too so have an idea what's happening with a low polys model + a render engine that doesn't support displacement maps or even normal maps. Rendered in zbrush internal renderer in 10 sec, 2 000 000 polys here.
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RE: South wind #2
I'm proud just for one thing here. Rock model under 1000 polys. Unfortunately looks rather soft. But it gonna be the base of a lighthouse, so...
Podium render in 20 sec, full quality noisy preset (one reason to love baked models). Just a little PP for SU fog effect.