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    Recent Best Controversial
    • RE: Xepherion illustration

      Their origin is from a society of so individual persons that even today they prefer to stay alone in their sells, their minds communicate somehow (via a net), anyway what the hell they are doing here on Earth? We'll eat them alive. No future for them here...
      I like this very much meak, thanks for searing it. 👍

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: South wind #2

      This one for blue sky lovers, my first render using SU sky. Just some clouds, fog in PP, seagulls from 3dWH.
      20090918224329_35s.jpg

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: South wind #2

      OK pete, I wasn't ready for this. 👍
      I think you should be closer to the rock with a wider lens. Some heavier fog, this visibility is unnatural you see.

      Now we need a script, a story is coming out you see. We have boats, fishermen, fishes, landscapes and of course you, thanks pete lot of humor in this one.
      Another idea is to build a fine hotel here, great water sports, swimming, anyway a great poster for the greek ministry of tourism.🤣 🤣 🤣

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: South wind #2

      Remember my old post oli? But I need a better model now.
      boat.jpg
      About these buildings, I have seen sorter than these in some greek islands, there weren't any tourists around yet. Its fiction anyway.

      @frederik said:

      Looks beautiful...! 👍
      Could be fun to have the model enabling others to give it a go with their favourite render application... 😉

      Well Frederik still waiting to see some nice renders.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: South wind #2

      Another one, PP just for the background sky, fog.
      20090917222045_30s.jpg

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: South wind #2

      This WIP is coming to an end. Some work to do, I'm not sure what is missing. No trees, no electric power, but something, I don't know.
      20090917222041_32s.jpg


      LoResRock2.skp.zip

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: South wind #2

      This 'LoResRock.skp' is an updated version (better bumps). Some PP (birds, fog, frame). And some screen shots - the way I use fog for depth field. IMO this is the only way, this supports transparent pngs. A well known SU 'official' tutorial about depth field via fog, is a big mistake.
      20090916162558_29s.jpg
      fog color = white
      Picture 2.jpg
      render with textures ON
      inverted SU raw output, used for alpha mask in PP.
      mask2.jpg


      updated version - better bumps

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Past work. Sketchup to Maxwell to Photoshop

      Thanks for these renders, excellent work. 👍 👍 👍

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: SKELETON FIGHT!!

      nice render oli, how many polys is this skeleton model?

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: South wind #2

      This post is for all of you who can't understand how easy you can navigate into a baked model. Easy for low fi machines.


      LoResRock.skp.zip

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Recent renders

      Great work pete. 👍 👍 👍
      Interiors look natural and thats very good and very difficult to achieve. Once again you convinced me.
      If you love macs so much, buy a good one, a mac pro. 😆

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Power of textures

      I agree with most of you, of course. But we have to admit a weak point of baking methods. Animated reflections!

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Better Bump Maps

      Sorry not so seamless. Seamless (almost) is a difficult thing.


      rusticTest.jpg

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: My First Render

      Thats a great render 👍
      But its an 60K jpg. Most of the noise comes from jpg compression, you can check this. Make it around 150-200K and post this again. Vray is a great renderer, biased or unbiased. When we're talking about a renderer, see how corners look first. Here they look natural.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Hall - conceptual

      yeah, that's it. 👍 👍 👍 👍 👍

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Better Bump Maps

      Try gimp richard. Filters/maps, has normal maps too.
      BTW slightly blurry bump maps work better, but I think you already know this.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Two images

      Told you before, I really enjoy what you are trying to do here. Trying not to loose any post from you. 👍 👍 👍

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Power of textures

      You're on to something. 👍 👍 AnteP vs PostP 😉 Of course you can use more complicated textures.
      In this post:
      http://forums.sketchucation.com/viewtopic.php?f=81&t=21352
      try to locate and download egypttest.mov. Baked textures.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: Pool Night Lighting renders

      Normal maps look more natural than bumpmaps. Bumps are better for fine details though. To create a normal map, you need an app like zbrush, blender, maya, max etc, so to bake 2000000 polys in 10 000 or 1000 poly model. You need nice UVs of course.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
    • RE: H · Ө · L · E

      really great scenes srtysmedia 👍 I particular like this concept with these tentacles, limbs, whatever.

      posted in Gallery
      michaliszissiouM
      michaliszissiou
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