Their origin is from a society of so individual persons that even today they prefer to stay alone in their sells, their minds communicate somehow (via a net), anyway what the hell they are doing here on Earth? We'll eat them alive. No future for them here...
I like this very much meak, thanks for searing it.

Posts
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RE: Xepherion illustration
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RE: South wind #2
This one for blue sky lovers, my first render using SU sky. Just some clouds, fog in PP, seagulls from 3dWH.
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RE: South wind #2
OK pete, I wasn't ready for this.
I think you should be closer to the rock with a wider lens. Some heavier fog, this visibility is unnatural you see.Now we need a script, a story is coming out you see. We have boats, fishermen, fishes, landscapes and of course you, thanks pete lot of humor in this one.
Another idea is to build a fine hotel here, great water sports, swimming, anyway a great poster for the greek ministry of tourism. -
RE: South wind #2
Remember my old post oli? But I need a better model now.
About these buildings, I have seen sorter than these in some greek islands, there weren't any tourists around yet. Its fiction anyway.@frederik said:
Looks beautiful...!
Could be fun to have the model enabling others to give it a go with their favourite render application...Well Frederik still waiting to see some nice renders.
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RE: South wind #2
This WIP is coming to an end. Some work to do, I'm not sure what is missing. No trees, no electric power, but something, I don't know.
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RE: South wind #2
This 'LoResRock.skp' is an updated version (better bumps). Some PP (birds, fog, frame). And some screen shots - the way I use fog for depth field. IMO this is the only way, this supports transparent pngs. A well known SU 'official' tutorial about depth field via fog, is a big mistake.
fog color = white
render with textures ON
inverted SU raw output, used for alpha mask in PP.
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RE: Past work. Sketchup to Maxwell to Photoshop
Thanks for these renders, excellent work.
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RE: South wind #2
This post is for all of you who can't understand how easy you can navigate into a baked model. Easy for low fi machines.
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RE: Recent renders
Great work pete.
Interiors look natural and thats very good and very difficult to achieve. Once again you convinced me.
If you love macs so much, buy a good one, a mac pro. -
RE: Power of textures
I agree with most of you, of course. But we have to admit a weak point of baking methods. Animated reflections!
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RE: Better Bump Maps
Sorry not so seamless. Seamless (almost) is a difficult thing.
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RE: My First Render
Thats a great render
But its an 60K jpg. Most of the noise comes from jpg compression, you can check this. Make it around 150-200K and post this again. Vray is a great renderer, biased or unbiased. When we're talking about a renderer, see how corners look first. Here they look natural. -
RE: Better Bump Maps
Try gimp richard. Filters/maps, has normal maps too.
BTW slightly blurry bump maps work better, but I think you already know this. -
RE: Two images
Told you before, I really enjoy what you are trying to do here. Trying not to loose any post from you.
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RE: Power of textures
You're on to something.
AnteP vs PostP
Of course you can use more complicated textures.
In this post:
http://forums.sketchucation.com/viewtopic.php?f=81&t=21352
try to locate and download egypttest.mov. Baked textures. -
RE: Pool Night Lighting renders
Normal maps look more natural than bumpmaps. Bumps are better for fine details though. To create a normal map, you need an app like zbrush, blender, maya, max etc, so to bake 2000000 polys in 10 000 or 1000 poly model. You need nice UVs of course.
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RE: H · Ө · L · E
really great scenes srtysmedia
I particular like this concept with these tentacles, limbs, whatever.