Pete spent more money for apple phones than for a decent PC. I guess so. 
This only counts. (for apple) 
Posts
-
RE: SketchUp/OSX Lion Known Google SketchUp Lion Issues
-
RE: Some of my works
OK, thanks orgelf for the link. Though I have no difficulties using obj SU exporter.
To texture all these, to UV them is another problem. A hard work.
You can use procedural blender textures of course. A warning though (cycles). A displacement node + glossy mix closure may trigger a known bug. Not always, maybe UV mapping is the trigger, it's not clear so far.
My suggestion is to add some hdr lighting, just a little.So you tried 3dcoat, ask me for help if you need it. A complicated and powerful app.
If you exported directly from voxels room (decimate+triangulate), well, better wait the next beta build, there's a bug there.
This bird is great idea but sculptris is strongly recommended for this job. Clean geometry export, the best sculpting tools in the market. -
RE: Some of my works
How did you export so complicated SU model in blender is another story!
Excellent renders orgelf. And great modeling as always.
BTW I love cycles, even in it's alpha stage. But nothing to show here, not SU meshes. -
RE: Video Game art?
Just a test pilou, nothing serious.
My problem is the render engines though.
These 'VG assets', low density meshes need the support of normal maps. Displacement won't work correctly because of this simple triangulated construction - it can't be subdivided correctly.
Now, normal maps supposed to work with scanline render engines only. An unbiased or even biased, physically correct engine can't support them. It works with displacements and/or bumps only. Bumps look ugly though, great for hi frequency details only.
I suppose, techniques like the above won't work for archi visualization, where Global Illumination is a must. -
RE: Some of my works
Beautiful and inspiring
BTW I can see your threads, fixed it.
-
RE: Video Game art?
The appropriate app for this kind of work is 3dcoat though.
Just testing new 64bit builds for OSX. A ten min work. ~1000 faces, normal maps, baked AO. I'm not so talented as this french guy but here... I don't have patience too LOL
-
RE: Video Game art?
Pilou

Anybody tried Unity? There's a free version. (limited a bit)
Downloads https://store.unity3d.com/shop/
A cross platform app -
Video Game art?
I found this thread particularly good, what do you say?
http://www.zbrushcentral.com/showthread.php?t=150054&page=1&pp=15 -
RE: Blender Information / Advice Thread
Not generous Rick, I really need this tool. In general, I bought any app is involved in retopology.

But I read this:

-
RE: Blender Information / Advice Thread
I'll pay for this with pleasure. A great retopology tool BTW.

-
RE: B-surfaces v1.5
Sorry, I didn't know,
Though this new is the commercial v1.5 -
B-surfaces v1.5
A blender plug-in.
Watch the video, especially the last part, building a violin. One for sure, this user knows what a violin is
http://www.bsurfaces.info/ -
RE: Show us yer desktop ...
Hey, I'm not losing a tempo. I keep desktop clean because when working on a project I put everything in front. I don't like to search among lot of documents. After this, I store everything. You have to see my desktop when working.
Today is like this:

-
RE: Show us yer desktop ...
Just this.
This particular grey color is coming from 2000. The same I used for Win XP, still the same now, on all my computers-OSs.
No inspiration
But never, never shortcuts and documents on this. Even the apple dock is hidden.

-
RE: Missing the TheA
You're crazy majid, you know...
joking, excellent renders!!! -
RE: Alcohol and camera phones

Alcohol? Drags?
Let me be the bad boy here. Directly from the streets of today Athina, Greece. Sorry for this.


