http://cgawards.3dworldmag.com/
I voted for most of winners. I'm not alone out there
http://cgawards.3dworldmag.com/
I voted for most of winners. I'm not alone out there
The good news are, two not calibrated monitors may give a general idea of how other users see your work
I have a really calibrated monitor meaning, I can see sRGB profile as it should be. Most of all, I use a different profile when going for DTP, this last isn't a standard but looks very close to imagesetters-proofing prints.
@Pete
"Do you guys know of any [free] program that does this?"
Any free program Pete
I'm using two monitors on my mac, a good one (apple led display) and a cheap one (LG).
Though these monitors use different technology (the apple disp is a 8 bit nice monitor) the LG is TN (6 bit+dithering), they look almost the same.
What I did. Construct a B&W gradient map in Ps. Load it on both screens and try to calibrate one. Avoid colored zones.
@ pilou, 3ds format works fine as SU will weld all double vertices automatically.
Thank you Rich.
Thanks pilou. On OSX 10.6.8 actually. It doesn't run very well. It won't run under OSX 10.7.
"No specific problem for export trees in OBJ format!"
who says so? lol. I tried under XP and had the same issues. As the free obj SU exporter plugin.
Some people claim that obj isn't a good format. They probably don't know much about 3d file exchange.
I remember this app from 97. It didn't change much. Renderer is still ridiculous as textures are.
But it works for me. To import huge objs there is possible but why to do so? Even the old BlenderInternal renderer is better and faster.
Terrain designing: of course someone can use elevation maps and export obj or 3ds but again, sculptris is free and can do miracles compared to bryce. Voxels are the best choice for terrain design anyway. (3DCoat)
Never to late
Thank you simon.
The only forum I had so nice and many wishes. Not a regular SU user these days.
I'm wondering... involved in dark forums,
Only some retsina,
thank you, the best wishes I had so far.
@stinkie
I already started.
A decimated version, this is one single mesh BTW, no need to be so but after so many beers...
Exactly Pilou.
For some reason I can't understand, obj comes as separated faces, importing to blender and deleting doubles fixes it (one click operation)
I exported a huge tree from bryce as 3ds and by mistake I tried to import directly to SU. lol. Well, it's working perfectly, as bryce uses grouped components. Good news.
Another one tip: these trees can be rendered in bryce with alpha transparent background. With or without antialiasing.
Retsina = expect nightmares at night. Trust me.
I did some more tests, this one with easily constructed UVs and rendered in podium.
thank you
no ouzos or retsinas, I'm not a tourist. But some czech beer for me.
Did you know that latest bryce build can export trees among others?
So here an almost free tree generator (read about it)
http://www.daz3d.com/i/software/bryce?
Testing here, I have to learn the bryce tree editor of course.
But tested exports mostly and they seem to work fine. (3ds and obj)
I still need to pass through blender though (3ds format contains texture names > 8 digits, just renamed them)
Real nice model!
BTW beter not use greek characters LOL.
You can copy this though.
"Ρουμανική ορθόδοξη εκκλησία"
Using a full unicode font set (like arial, times new roman ...)
Another package, great and inspiring stuff.
You probably found your favorite render engine. Cycles is great.
Blender is a great application, the power of an application is its people. Unfortunately these blenderartists aren't ready for your work.
I really envy you.
Under OSX 10.6.8 I never had problems with SU performance.
What is probably happening is that lot of developers still use libraries that don't exist in Lion. Apple's warning. Years now. But who listens.
Blender 64 bit, 3dcoat 64 bit, zbrush 32 bit and sculptris 32 bit work fine. But same great performance as in SnowLeopard. Nothing changed.
Another issue is the GPU, I use Nvidia on a macpro dual xeon Gainestown-16 threads. Nvidia always, cuda drivers installed and working where needed.
http://www.zbrushcentral.com/showthread.php?t=152654&page=1&pp=15
what are all these new candies from pixologic?
Booleans, voxels, dynamic tessellation? And a new interesting fast renderer of course.