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    Recent Best Controversial
    • RE: Purger

      @watkins said:

      How does your script differ from TIG's PurgeAll.rb? It purges all unused components, layers, materials and styles, and one can choose which type(s) to purge from a dialog (Yes/No).

      One step less... I didn't see it before !!!

      posted in Français
      M
      Matt666
    • RE: Purger

      Hi watkins !

      @unknownuser said:

      I note that you use a paint brush as the purge icon. This icon is used in other software (AutoCAD etc) to 'match properties'.

      It's a broom (Not on the translation 😕 Sweeper ??? 😄 ) Sweep a drawing !! Not sure a funnel be more comprehensible... I will search others icons...

      @unknownuser said:

      Do you plan to issue an English version?

      Ok !

      Tell me what you think about this icon !


      en_purge.zip

      posted in Français
      M
      Matt666
    • Purger

      Salut !
      Voici un petit script qui permet de purger tous les elts inutilisés, sans passer par fenêtre/Infos du modèle/Statistiques.
      Dans le menu plugins, et un icône seul.


      purger.zip

      posted in Français
      M
      Matt666
    • RE: Définir la «Matière par défaut» ??

      Excuse moi, mais tu as fait comment ??

      posted in Français
      M
      Matt666
    • RE: Index of entity

      Didier, tu as trouvé cette fonction où ??? Et yen a encore beaucoup des comme ça ??? 😮
      Didier, where have you found it ???

      posted in Developers' Forum
      M
      Matt666
    • RE: Index of entity

      😲

      😕

      😞

      🤢

      Grmbl !
      Merci didier !! 😆

      posted in Developers' Forum
      M
      Matt666
    • RE: Index of entity

      Hello Todd !

      😳 Ooh !! Excuse me !

      class Sketchup;;ComponentInstance
      def count
      	@cn = 0
      	boucle Sketchup.active_model.active_entities, self.definition.name
      	@cn
      end	
      end #class
      
      def boucle(entities, nam)
      		entities.each do |entity| 
      			case entity.typename
      				when 'Group'
      				boucle entity.entities, nam
      				when 'ComponentInstance'
      				@cn +=1 if entity.definition.name == nam
      				boucle entity.definition.entities, nam
      			end
      		end
      end
      

      Thank you !

      posted in Developers' Forum
      M
      Matt666
    • RE: Index of entity

      Hi !
      I don't know if it's what you want, but here is a code counting components like the selection.

      class Sketchup;;ComponentInstance
      def count
      	cn = 0
      	cdef = self.definition.name
      	sel = Sketchup.active_model.active_entities
      	sel.each do |ent|
      		if ent.typename == "ComponentInstance" 
      			if ent.definition.name == cdef
      				cn +=1
      			end
      			
      		end
      	end
      	cn
      end
      end
      

      Example : Sketchup.active_model.selection[0].count

      I don't know how to with groups yet ! I believe that each group is unique, no ?
      I will see...

      posted in Developers' Forum
      M
      Matt666
    • RE: Chemin et caméra

      Salut David_H !

      Oui j'ai vu que ce logiciel existait, mais je le trouve trop lourd d'utilisation pour un simple parcours dans une vue de Sketchup ! 😞

      J'ai trouvé le moyen d'utiliser FlightPath 😉 ... Il faut créer une courbe de bézier classique, et celle-ci sert de chemin pour créer le film.

      Voilà !

      posted in Français
      M
      Matt666
    • Chemin et caméra

      Salut !
      Petite question : Comment faire pour qu'une caméra suive un chemin et l'enregistre soit dans différentes scènes, soit en film ?

      J'ai essayé flightpath et flightpathtool, mais ils ne fonctionnent pas.

      une idée ?

      posted in Français
      M
      Matt666
    • RE: Function "Command" From lisp

      Hello !
      It's strange Ruby can't answer to a Sketchup pending command ! 😞 😲 😕

      I would like to create a tool for continuous dimension. Acad like !
      1- Draw a simple dimension
      2- Retrieving the last basis point of the first dimension
      3- draw a dimension with the first basis point already given.

      If I understand, we must re-program dimension tool ?? 😲

      posted in Developers' Forum
      M
      Matt666
    • RE: What do you look like?

      Sans titre-1.jpg
      😲 😲 😲 👊

      You... You... You are my friend, uh ? 😄

      posted in Corner Bar
      M
      Matt666
    • RE: What do you look like?

      Ah aha ah ! Good idea !Matt.jpg

      posted in Corner Bar
      M
      Matt666
    • RE: Toolbars ARGH!

      +1

      posted in SketchUp Discussions
      M
      Matt666
    • RE: Bug d'affichage

      Salut !

      Ca a l'air de fonctionner chez moi ! Pas de problème quant à l'édition des composants...

      posted in Français
      M
      Matt666
    • RE: ( ne répond pas)

      Sur tous les plans SU que je fais, c'est toujours les formes arrondies qui sont très lourdes. Alors si en plus on applique une texture et des ombres !!
      SU = 🤢 ... Il est malade, le pauvre 😄

      posted in Français
      M
      Matt666
    • RE: [Obsolete] Tools On Surface - v1.2

      Cet homme est un fou !!
      Génial ! Merci Fredo !

      posted in Developers' Forum
      M
      Matt666
    • RE: Function "Command" From lisp

      an "entmake" in lisp ! Ok, thank you ! I will try it, even if I don't know the method !

      thank you TIG !

      posted in Developers' Forum
      M
      Matt666
    • RE: Function "Command" From lisp

      😞 😞 😞
      Grmbl
      Ok ! Thank you Didier !

      posted in Developers' Forum
      M
      Matt666
    • RE: Finding unit of drawing in options

      @fletch said:

      j'espere que ne te casse pas les pieds, Matt666!

      😄 No !! 😄

      @unknownuser said:

      I believer Matt Frenglish is trying to ask how to get the units of the drawing.

      absolutely!

      @unknownuser said:

      Frenglish

      😆

      @unknownuser said:

      Then, try this
      def get_current_unit ()
      case Sketchup.active_model.options[0][2]
      when 0
      return "inch"
      when 1
      return "feet"
      when 2
      return "mm"
      when 3
      return "cm"
      when 4
      return "m"
      end
      end

      Thank you !! 😍 😍 😍 😍

      posted in Developers' Forum
      M
      Matt666
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