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    • Bump effect problem

      Hello,

      I use Sketchup 2015 and Vray 2.0
      I am having problems with Bump effect with Normal Maps.
      I downloaded this texture with the maps and I am getting this weird results. I am using the Normal map texture on the Bump slot and Bump type: "Normal Map (tangent Space)

      The light is hitting both faces(90° faces) with the same angle and intensity, but it looks like on the left side, the shadows are upside down, as if the light was coming from down.

      any ideas of what I am doing wrong?
      thank you

      http://i67.tinypic.com/15gyryv.jpg

      posted in V-Ray render plugins extensions
      M
      manelet
    • Vray Bump Type Maps explanation Extensions

      Hello,

      I am using Vray 2.0 and I am trying to understand what the different Bump Type maps mean and when you have to use one or another.

      I understand the difference between “gray scale Bump maps” and “Normal Bump maps”, but not sure when to use one or another and why.

      I have been doing some tests with a “Brick wall” texture. I want to use a “Bump effect” just to give some detail to the texture. In all this cases I am not using displacement. Also in all the cases, I am using a Normal Map created from the texture with Crazy Bump and with 1,0 on the Bump texture multiplier.

      1_The first image is the plain texture, no Bump effect:

      http://i68.tinypic.com/nlswg0.jpg

      2_This is with “Bump”: Here I understand that Vray is using my “Normal Bump Map” as a simple “Gray scale Bump map”. The results are what I would expect and desire for this case:

      http://i68.tinypic.com/jr677n.jpg

      3_This is with “Normal Map (tangent space)”. Here I understand that Vray is reading my Normal Map. The probem here is that, as you can see in the image in the intersection of the two perpendicular faces, it looks like the map is readed in different deppending of the orientation of the face. They are like contrary between each other:

      http://i67.tinypic.com/xcknt3.jpg

      4_This is with “Normal Map (Object space)”. Here the problem is that it changes the intesity of the light in the whole wall, but it looks like the map is readed the same in both faces:

      http://i66.tinypic.com/2ivenwx.jpg

      5_Thi is with “Normal Map (Camera space)”. Here the problem is that the intensity of the light is diferent in both faces, and also it looks like the intensity of the Bump effect is also different in both faces:

      http://i66.tinypic.com/20u4mlf.jpg

      6_This is with “Normal Map (World space)”. Here it looks like almost the same that in case 4:

      http://i64.tinypic.com/veql93.jpg

      7_This is with “Bump Map (Local Space)”. Here really do not know what is happening. The light looks the same in both faces, but not the bump effect intensity, and also is giving something like a “blur” effect:

      http://i67.tinypic.com/egwtiv.jpg

      8_ this is with “Explicit Normals”. Here it looks like the first case with no Bump. Tryed to increase to 100 and 1000 on the texture multiplier but the image is allways the same:

      http://i64.tinypic.com/11v3d49.jpg

      So if someone could explain me a bit what is going on here would be really great.

      My goal, is to get a result like case number 3, but without the problem that I have on the meeting of the perpendicular faces. Or like the case number 4 without the light problem…

      THANK YOU!!

      posted in V-Ray render plugins extensions
      M
      manelet
    • How to do this material with Vray?

      Hello!

      I am trying to recreate the material in white and grey from this image http://www.archdaily.pe/pe/770990/fundacion-privada-de-arte-mel-architecture-and-design/55b01ecce58eceb33000017c-private-art-foundation-mel-architecture-and-design-photo

      I think in english is called "Cement Render".

      Is there a way to recreate the subtle irregularities from the real image?

      I have been searching for Vismat materials, but did not found anything...maybe some of you know websites with vismat materials where I can search for it, or a technic so I can do the texture myself from a plain sketcuph color?

      Ideas are welcome!
      Thank you!!

      posted in V-Ray render plugins extensions
      M
      manelet
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