Thank-you much for your kind help.
There is something going on with the scale. When I set the import as a multiple of 8" it's way off, much too large. The brick are twice the correct size.
It seems to have something to do with the image size reduction in PS because when I use different numbers for the width it seems to change the scale of the import. My units in PS are set to inches, does this affect it? What width should be used? Is it based on the number of brick or is it a "pick from the sky" number?
In SU I end up having to set guidelines and stretch the import until it matches up with a guildeline. This gives all kinds of numbers in the VCB.
Also the origin point isn't consistent. If I draw a 4'x4'x4' cube and apply the texture it seems to default to a center point for the texture. For masonry this is wrong, the corners are not right. The texture needs to start from a corner, not the middle. Can this be done without having to right click the texture and moving it for every face?
And then when I select the image in the materials box, right-click on it and select save-as to make the skm file it doesn't save it at the same scale it was applied as. The scale is different on subsequent surfaces when the new texture is applied. How to correct this?
So 3 questions:
- How to get the correct scale/image size for the import, and
- how to set a relevant origin point, and
- how to create the skm file so the scale of the import is retained.
In todays software world this really ought to be a drag-n-drop onto a template that can be resized if needed. Save it as a new name and go to the next one.
Thanks for your help on this.
m