@unknownuser said:
Beautiful work Lewis. The compositions and colors are just wonderful. I wouldn't be any big rush to go for the other rendering techniques. These are pretty nice.
Thanks much, Jeff. I appreciate it.
Eric,
Long--and slightly nuts--story. I'll try to shorten it up:
Originally, I started this project late last November as just as a casual experiment in the simulation of complex geometry using basic, off-the-shelf building components (I'd been reading the chapter on "constructibility" in that NCARB publication on building envelope by Randall Stout) . About the same time, jenujacob posted a link to the Smooth Teddy toy modeler in the old Forum, and I discovered it was most useful for creating "boulder"-like shapes, since you can't do anything really precise with it. I have this abiding interest in prehistoric anthropology (I nearly became an archaeologist at one point), particularly the western European megalith-builders...and suddenly I found I could build megalthic structures with Smooth Teddy and throw them into SketchUp. So monoliths started making their way into my complex-constructible-geometry study, or maybe the other way around, and I also began developing the model to illustrate various SketchUp techniques I was teaching at the BAC in my course on 3D modeling and illustration. For a hobby, this thing took on a very strange impetus of its own; I planned on entering it into an "unbuilt architecture" competition in N.Y. in February, but my health crashed in a big way and I missed the deadline (which may explain some of the bleakness of the scenery around my model...I was too sick to go to work, so when my fever would let up I would plug away at the model).
Incidentally, there really is not a site, per se...it's all a kind of pastiche of my memories of places in Wales and Cornwall from when I was much younger and traveling around the UK. I told my students that they should imagine it to be built on a disrupted ancient site on the western edge of the Isle of Lewis (where I have never been).
It's funny how many people mention Myst...I've never played the game, although I've seen some imagery and I did once, sometime around 1995, devote a few minutes to the sequel Riven.
I take it you must have missed the original posting in the Spring...here is a just slightly-reworked version of the principal image I had on the old gallery forum:

Thanks for the interest!
--Lewis
EDIT: I didn't really answer your question about purpose for the structure, did I? I did come up with a belated rationale for the thing, which is true now, although (as I wrote above) it wasn't consciously true when I started this. I had to send in a page explaining the project with the competition entry, so I've attached it below in pdf. Be warned: this is the sort of thing that made my critics in grad school start frothing at the mouth.
LWadsworth_fantasy_archit.pdf