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    Recent Best Controversial
    • Monk'y business

      Some more light experiments using Vray.
      Just sky+sun ...no extra light added.

      The monk is a cutout 'face me' component

      Some light enhancement in Photoshop to get a more dramatic foggy light from the window openings:
      This is how: 'color range' select for the highlights, pasting this selection in a new layer, applying gaussian blur (effect menu) to it and change the layers blending to 'lighten'.

      I hope you like it πŸ˜‰

      Cheers,
      Kwistenbiebel

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/monkeybusiness.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: Big ball doing nothing

      Hi Solo,
      I see you found those arroway textures. They are lovely aren't they? 😲

      Nice job on those renderings!

      posted in Gallery
      K
      kwistenbiebel
    • RE: Vray and Podium Render

      +1 !

      Great light, a working composition, good use of colour and a niiiiiice soft focus going on πŸ˜„

      And 17 minutes?....Podium is a fine companion πŸ‘

      posted in Gallery
      K
      kwistenbiebel
    • RE: Vray and Podium Render

      I think you just said it Sid! πŸ˜„

      By the way, imho Podium is easier than artlantis ....but there is rumour that a new Artlantis studio is coming up with better output quality than the old one.....so who knows what the near future brings.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Vray and Podium Render

      Great image Nomer !
      Podium still remains a power tool.
      I am also interested to see the Vray version of that space.

      Cool work!

      Cheers,
      Kwistenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: Interior

      Solo, I just looove that first image πŸ˜„
      It would be great if you would see a hint from what is going on outside.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Shigeru Ban- Furniture House #1- VRay Rendering.

      @unknownuser said:

      Although ur final image is composed with a much better balance of lighting I feel ur originals are more realistic, which I like. :thup:

      My guess is that in the last image the 'greeny' environment only casts pure white light on the interior, while the previous images had some nice color bleeding going on coming from that vegetation.

      So yes, light levels have been improved, but color bleeding got worse.
      My god, aren't we picky πŸ˜„

      sorry for that Jackson 😳 , actually the images all are really amazing. :ewink:

      posted in Gallery
      K
      kwistenbiebel
    • RE: Shigeru Ban- Furniture House #1- VRay Rendering.

      Oh yes jackson,
      That definitely is an improvement.
      Well done, the light is more balanced now.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Shigeru Ban- Furniture House #1- VRay Rendering.

      Looking good Jackson.
      I love Bans design and you seem to have caught it well in those snapshots.
      Maybe some leveling in Photoshop can 'spark' things up a little more.

      Nice work.

      Cheers,
      Kwistenbiebel

      posted in Gallery
      K
      kwistenbiebel
    • RE: The ART of Construction

      spooky....
      reminds me of early photography shots of 19thd century industrial architecture...e.g steel train stations and warehouses ...

      posted in Gallery
      K
      kwistenbiebel
    • RE: The bathroom

      Wow ...your entry post in this thread is really a joy to read.
      Thanks for posting this and I support the things you say.
      Podium is render software that lets you focus on the subject, and not so much on technicalities.
      Once again proven the strength of Podium.

      Nice bathroom rendering.
      I like both versions of the image...even though on my Pc the second looks a bit washed out so either me or you should check monitor settings πŸ˜‰

      Great work again from the Pixar hippie πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
    • RE: In Development: Subdivide and Smooth

      I completely missed this one....
      In the example, the mesh is really clean with some nice triangulation.

      This is unbelievable. I WANT this πŸ˜„

      posted in Developers' Forum
      K
      kwistenbiebel
    • RE: Free form deformation balloon

      😲 😲 ...
      Looking great already !

      This plugin, together with a (yet to be developed) 'subdivision tool', takes SU one step closer to the ability to model organics.

      Might I add a feature to the wishlist for that plugin? : a 'soft selection' tool additional to the selection of control points.

      Great work.

      posted in Developers' Forum
      K
      kwistenbiebel
    • RE: 'Quick and dirty' FLW: Massaro house

      I know what you mean....
      That would indeed prevent the bloom washing out the whole image, as some parts would remain crisp.
      I'll keep that in mind for next try.

      A last one, presented as a mellow tribute to FLW πŸ˜‰ :

      The rendering and SU screengrab (almost same viewpoint) side by side

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/FLW3c.jpg

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/Massaro-sumodela.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: 'Quick and dirty' FLW: Massaro house

      BLOOM, (sometimes referred to as light bloom) is a graphics effect to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light around very bright objects in an image.

      The physical basis of bloom is that, in the real world, lenses can never focus perfectly. Even a perfect lens will convolve the incoming image with an Airy disc (the diffraction pattern produced by passing a point light source through a circular aperture) . Under normal circumstances, these imperfections aren't noticeable; but, an intensely bright light source will cause the imperfections to become visible. As a result, the image of the bright light appears to bleed beyond its natural borders.

      (text from wikipedia)

      posted in Gallery
      K
      kwistenbiebel
    • RE: 'Quick and dirty' FLW: Massaro house

      Thank you Gaeius πŸ˜„.

      The same view as the last one, but with the 'built-in' bloom option of Fry:
      Somehow, adding bloom seems to wash out the image easily but the appearance is softer...

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/sideview-glare-smaller.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: 'Quick and dirty' FLW: Massaro house

      Thanks Remus.

      A side view without surroundings...

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/zijzicht-smallest.jpg

      posted in Gallery
      K
      kwistenbiebel
    • RE: KT

      Hi David,

      Looking better and better.
      A good ground texture will make this more alive.
      I like the crispness of the images so far. Keep those coming.

      posted in Gallery
      K
      kwistenbiebel
    • RE: Golf Course WIP

      That's cool...I should have never guessed this was straight SU output.
      The Piranesi touch up is very realistc and communicative.
      Well done πŸ‘

      posted in Gallery
      K
      kwistenbiebel
    • RE: Tadao ando interior

      I didn't model this myself.(Michel from Pushpullbar did πŸ˜„ )
      You can all download the Sketchup file yourselves here:
      http://www.pushpullbar.com/forums/showthread.php?t=1790

      I am really curious to see results made with different render engines.
      Could you post the results here? πŸ˜„

      posted in Gallery
      K
      kwistenbiebel
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