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    • RE: Exports shatteres texture

      Hi solo

      You are my new best friend in the world!!! Thank you very much! I think I will have to buy the Deep Exploration as that keeps my texture intact. I am right now downloading a trial to see if I can have the same results as you had.

      By the way - do you know anything about the MaxGLSize hack - I have tried to alter my registry to be able to see textures greater than 1024 x 1024 in sketchup, but for some reason it does not work for me. Do you have any expierience with that?

      Kras

      posted in SketchUp Discussions
      K
      kras
    • RE: Exports shatteres texture

      Hi solo

      Here is an example where I have only textured a small part of a building with one texture, but in the export it shatteres into about 95 different textures... and yes I have a Pro version.

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      (www.kras.dk)

      Looing forward to hear from you

      Klaus

      posted in SketchUp Discussions
      K
      kras
    • Exports shatteres texture

      Hi

      I build houses from real photos and would like to export them to my gameengine with one texture per building (object). I use a 2048 x 2048 px JPG which contains all facade textures in one file. When I texture my building in Sketchup and then export the model in either OBJ or 3DS format the exporter shatters the texture and exports many small texture files.

      If I just place the texture on the faces and positions it, it is no problem - but if I start to use any of the fixed pin actions the texture shatters. Everything looks fine in Sketchup, but the exported files don't.

      Does anybody know what I am doing wrong or if there is a workaround?

      Best regards
      Klaus

      posted in SketchUp Discussions sketchup
      K
      kras
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