I wanted to know because a) I wasn't quite sure what "projected texture" meant when I asked the question (but now I do) and b) I was curious if I sampled the projected material and then painted another face, if the projectedness would be copied to the new face.
Posts
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RE: Projectedness of textures
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RE: Detach endcaps from cylinder
Actually I noticed it was a tapered cylinder. The model I was referring to was the main body of the log from this model: http://sketchup.google.com/3dwarehouse/details?mid=6e49277d675093609ea255cc673350af&prevstart=0
I started a new model and created my own tapered cylinder and it acts much more like I would expect it to, with endcaps that can be selected separately.
So what is it about that log model that makes the endcaps act like part of the tapered cylinder? Thanks
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Projectedness of textures
Is the projectedness (whether or not a texture is projected) stored with the material or with the face?
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Detach endcaps from cylinder
I downloaded a model that has a cylinder in it. I can see the individual faces when I choose View --> Hidden Geometry. I want to deal with the endcaps of the cylinder separately from the body. When Hidden Geometry is turned off, I can't select the endcaps separately.
Question is, how do I detach the endcaps from the cylinder entity?
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RE: Non-uniform texture scaling in "Position Texture"
That did it! Thank you very much
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Non-uniform texture scaling in "Position Texture"
Hi, I'm on a Mac
Is it possible to drag the green pin in Position Texture and have it scale the texture in a single dimension? Right now it scales up the entire texture in both directions.
Or is there another way to do this non-uniform scaling? Thanks!