hey! well.. this might be a stupid question, but i have had no success in finding a correct answer. i want to apply a concrete map, and i want to scale the size of the diffuse bitmap, according to the real world coordinates, as in 3ds max. is there a way to do it in vray for sketchup? else, is there any way to correlate between the resolution of the bitmap and the bitmap size entered in the material editor, so as to keep a realistic scale without having to guess too much?
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Real world mapping coordinates