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    • How to model this? [Train]

      Hello all,

      I use sketchup 8 basic version.

      How would you create such model?

      http://s5.postimage.org/d3s2gn4qf/regio.jpg

      All I could done, is this:

      http://s5.postimage.org/uigw2nr93/regioske.jpg

      And then I got stucked. I dont know how to create noncoplanar general surfaces...?

      I tried make the roundcorner-faces by SoapSkinBubble tool, but it makes such weird small triangles at the edges, so that surfaces don't look well.

      I cannot use roundcorner plugin, because the curves are at different positions and orientation.

      Yes, I am quite beginner, For making straight and perpendicular faces Sketchup is amazingly easy, But to make somthing like this Train canopy, I absolutely dont know how.

      And if you see all the high- polysurfaced models on this sites, I put a question to myself: How do they do it? Which plugin do you use, which tool?

      who can help me? Thank you a lot!
      Karel

      posted in Newbie Forum sketchup
      K
      Kaja9
    • RE: Reversed textures in game

      I have just solved it.
      I make in Sketchup my model with right textures. And just before exporting I flip the whole model through YZ plane. The game takes this and reverts back to correct positions. It is comfortable for me because for the whole time I work with correct model.

      I'll do this until I find plugin which will do it for me.
      Have a nice days guys, I am very happy with my model!!

      posted in Newbie Forum
      K
      Kaja9
    • RE: Reversed textures in game

      Understand.

      Very useful info is that it is convert process issue. And YZ flip matter. That helped me a lot. Thank you for your help

      Karel

      posted in Newbie Forum
      K
      Kaja9
    • RE: Reversed textures in game

      To export I am using this plugin:

      3D Rad Exporter plug-in
      Copyright 2008 Fernando Zanini
      Version 1.01
      Learn more at http://www.3drad.com

      I choose 'export as generic DirectX file'

      X format is Text- document. Which is possible to open in notepad and see the long list of numbers. Probably represents the coordinates. Plus contains info about textures and other. Not looking like changeable (like .cfg for example )

      here is example:
      2.400541;12.051488;0.696687;,
      2.400541;12.087688;0.469460;,
      2.400541;12.051488;0.469460;,
      2.400541;12.087688;0.696687;,

      What you are talking about sounds great, there could be the problem. Y and Z flipping.
      In my plugin I dont see any settings. Maybe is good have a look for another one.
      Hope I explained everything. you wanted know. Thanks a lot for your helping

      posted in Newbie Forum
      K
      Kaja9
    • RE: Reversed textures in game

      I moved my model into only positive coordinates (solid green, blue, red axes)
      Opened in game the train is decentered by the values i moved. BUT textures are still correct and chimney on its "crazy" position. I dont understand.

      posted in Newbie Forum
      K
      Kaja9
    • RE: Reversed textures in game

      I have an idea.
      Bcs chimney is mirrored as well it seems to be like mirroring through XYZ planes in sketchup.
      My whole model is located in plus green axes coordinates. And exactly divided by gren-blu plane. And green-red plane. And the game somehow takes the minus coordinates to somehow (I dont know how exactly) mirrored parts in game.

      So the problem seems to be in taking minus data into game engine. I guess.

      And now, how to solve this? when I am inserting model in game from menu, it takes and rotates and places through 0,0,0 coordinates from sketchup.
      So when I move model into plus coordinates insketchup, then in game the center of model will be moved. And I dont want it.

      What do you think guys?

      posted in Newbie Forum
      K
      Kaja9
    • RE: Reversed textures in game

      I convert to X file (*.X)
      Engine of game I dont know, but I must to add these files into game to add model:
      3dmodel - file.x
      textures - file.dds
      loading info about models - file.xli

      Here are pictures I made.
      http://s5.postimage.org/6vjf3dzg7/In_game_pic.jpg
      http://s5.postimage.org/9bl8h8hiv/In_game_2nd_side.jpg
      http://s5.postimage.org/z9oun9n07/Sketchup_view_projected_textures.jpg

      I checked all faces orientation. Their are correct only light sides are visible (no blue)
      That back faces are no visible in game I already noticed πŸ˜„ So this I have checked.

      During modelling I made no groups or components.
      But can ou more explain what container is?

      I now tried apply orient faces function on some parts and it makes big mess with a lot of different textures. What this exactly do? I understand When using "reverse face" to one face. It turnes it.
      But when doing "Orient faces" and I have selected different faces then it turnes always different faces. Why? I repeate, that when using "monochrome view" all faces on model are white (no blue ones). Thank you very much for your answers

      posted in Newbie Forum
      K
      Kaja9
    • Reversed textures in game

      Hi all,

      First: I use Sketchup for my very first week and it is an amazing software ! During that time I managed create 3D model for my game. Which is unimaginable in any CAD systems before due to their top difficulty.

      But here is the problem:
      I created model and applied textures on it. Some has been projected some only by putting on the face.
      In Sketchup everything looks OK.

      I used plugin to export this model into .x file

      This model I opened in game (Rule the Rail)
      And what I get in game is model with reversed textures (like mirrored) Texts was mirrored and whole textures.

      To get proper looked model in game I have to make mirrored textures in Sketchup. So in sketchup it looks wrong and after exporting in game it looks well. But this method is, yes, at least crazy. πŸŽ‰
      Even, Some 3d parts are in game positioned mirrored as well and the whole model is for me now one big mess. Because I really dont know where is front, back etc.

      Somewhere on internet I read, that when creating parts by mirror function (which I used massively), it creates reversed textures in Google earth. To correct this it is recommended explode components. BUT, I have no components. I mirrored only single parts. AND THERE IS NOTING IN MY MODEL TO EXPLODE.

      Does anyone know how to solve this ?? Thanks a lot!

      posted in Newbie Forum sketchup
      K
      Kaja9
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