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    • RE: Newbie Hi & Technique Question

      @wo3dan said:

      jstubler,

      This is how it could be done with 'Smoove'. See in 3DW:
      http://sketchup.google.com/3dwarehouse/details?mid=ddd73336a94a3809c64f5c20341137c8

      cheers,
      Wo3Dan

      That's awesome, thanks a ton for doing that. I see what you mean bout the picture of the soccer goal, how it sort of gathers at the bottom. I think I'll try for a middle ground, partial gather and partial straight at the bottom. Your method is definitely better then what I was trying to do.

      Again thanks! Cheers to ya too.. πŸ˜„

      posted in Newbie Forum
      J
      jstubler
    • RE: Newbie Hi & Technique Question

      @gaieus said:

      I see what you mean.
      Now you modelled those lines or is that some kind of a semi-transparent texture? (It seems to be modellet though).
      It could be done by using differently scaled arcs... πŸ˜’

      I made a block, and then applied 'from contours', then drew lines on it and intersected them all, then used the smooth tool to push down on the top. It looks exactly like I was wanting to except the bottom. I thought of using a texture too but wanted to try lines first.

      And now that you said that and I'm thinking about it for a minute, I probably should have used arcs. I don't know why I didn't, that would have been just as easy as drawing straight lines. Back to work with me...

      posted in Newbie Forum
      J
      jstubler
    • RE: Newbie Hi & Technique Question

      Thanks for the advice, that was exactly the sort of thing I was looking to do. I was messing around with the smooth tool before but couldn't figure it out because I neglected to view the group in edit mode..

      The only thing I couldn't figure out is when I smooth on a vertical surface the curve of the top and bottom parallel line stay the same. I couldn't figure out how to get the line at the bottom to stay flat while having the top line droop. Sorry I not explaining very well. See the pic attached to this post, see how the bottom of the net is cut straight across, I was hoping to get the droop to gradually taper off the closer it gets to the ground. Oh well, it still looks a bunch better in my opinion, thanks again.


      FreeStandingCage.png

      posted in Newbie Forum
      J
      jstubler
    • Newbie Hi & Technique Question

      Hi, great site! It's great to see some many people willing to help each other out and share their techniques. I've only been reading this forum for a few days and I've already learned a ton. Many thinks to all the contributers.

      I'm extremely new to 3D design, not just extremely but brand new, never done any before SketchUp. I think I'm going to keep at it because SU is such a cool tool, I'm thinking it could become quite addictive, can't believe how user friendly the application can be.

      Now to the ulterior motives for my first post. I did have a question that I was hoping someone could advise. I've been trying to create a natural hanging netting effect using lines and am having a heck of a time figuring out how to make it look right. I've attached an example I found on SU 3D Warehouse (Soccer_Goal.skp) of what I'm going for. I would love to know how they made the lines of the net hang / drape uniformly and naturally like that.

      I've been working on a model of a batting cage (pic attached) and would like to make the netting look more natural. Any suggestions would be greatly appreciated.

      Thanks again for such a great site!


      I'm trying to recreate the netting effect from this model I found on SketchUp 3D Warehouse.


      FreeStandingCage-2.png

      posted in Newbie Forum sketchup
      J
      jstubler
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