I do not think it would work well with an interior shot as background and furniture (especially kitchen - on and near the walls). You would only have a single viewport where it looks realistic perspectively. Now try to find that point without seeing the background in a renderer (surely there are some with interactive rendering options). Otherwise it is just eyeballing - or you make a PhotoMatch scene in SU - but that's again, only or a single viewport.
This is how they may look with Twilight.
The red ones were made with SU native tools, and the yellow ones with Joiny Push Pull.
Both were upsampled afterwards with Amorph, but could have been made higher res in the first place.
The upsampling also made the seams more visible because their edges were smoothed too.rugby.jpg