@unknownuser said:
I keep repeating this in tests without problems?? You show me images of the thing before that's cutting when it shouldn't be etc...
Are you sure you are using the right code/references etc...
Before smiley is an original. It's a component with cutting behavior.
I'm not sure I'm using the right references. I've tried changing them back and forth a little. It's no big change. My group is called gp.2 and transformation tr4. The thing is I have altered the smiley comp several times before the plugin is about to do your provided rotations. Exploding, entities add to group, intersection, edge removals etc. Maybe I've gone wrong somewhere there, and the axis is off somehow. I will have to do some more tries.
But if you look at the last picture, the blue model axis IS pointing in the face.normal direction. Which is good?
I thank you for your help in this TIG. I have difficulties understanding transformations in code. I thought I got it, but It seams not
Just a theoretical question. IF one would move the group to Global origin, one would have to rotate around each axis no X,Y,Z? To be sure to cover all angle variations.. Hope you understand what I mean.
I will do some more tries, and also see if I have put in your code wrong.