I originally built a model with version 7 and pinned the same textures from the texture palette to the model. Now I want to add shading detail that can't be done in SketchUp by itself, such as having a graduated area starting with a dark area that ends with the original lighter tint or adding some splotches of darker or lighter colors, other packages like Zbrush allows painting directly on the textures.
To be able to have this type of detail with SketchUp is the simplest method to unwrap the texture, edit it in Photoshop or Photoshop Elements, then rewrap the texture back on the same surface using a new texture texture name or is there simpler method? Which plugin should be used to do this?