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    Recent Best Controversial
    • RE: Yet another depressing image of doors

      Stinkie,

      Unless I'm barking up the wrong tree, it seems obvious to me that you're subverting architectural visualisation, your aim seems to be to create hyper-real images rather than photoreal, disturbing rather than flattering, rather than trying to emphasise architecture's hallowed intellectual place in the natural world by simulating naturalistic photography and materials you are emphasising just how un-natural and oppressive buildings can be (and usually are). Therefore the standard arch vis criticisms (modelling, materials, composition, lighting) don't really apply, or rather they are arguably inverted.

      I'm not kidding when I say that I wouldn't change a single thing in either of the images in this topic: in the first the institutional colours, stark lighting, emitter reflection on the door and the glimpse of that wonderfully functional-and-yet-aesthetically-extraneous little downstand beam combine to create an image I would gladly pay to view printed at huge scale on photopaper on a gallery wall. The second image is perhaps a little more obvious, as the gaping void of the almost-seen room is more than a little reminiscent of horror movie semi-reveals, but I still love it. These two images make me want to scrap my current typical "make it look good" vis project and present my boss with an utterly depressing elevation with harsh lighting and no sign of life. Brilliant!

      Keep posting this stuff, I love it.

      Jackson

      posted in Gallery
      J
      Jackson
    • RE: Yet another depressing image of doors

      I absolutely love this image Tom, and especially your subversive thinking (arch-vis-wise) behind the series. The harsh stark coldness of the lighting, the institutional colours and composition are absolutely perfect IMO. Lighting reminds me of the brilliant cinematography in the "gloom" scenes in Nochnoy dozor.

      posted in Gallery
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      Jackson
    • RE: Re: Some Funny Pics.

      ...that brings a whole new meaning to the phrase "You're smoking a slow bullet."

      posted in Corner Bar
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      Jackson
    • RE: Exporting Issues

      @teamsda said:

      We assume the silence to our last post was due to no one having an answer, but here one is.

      ...or not understanding the question. πŸ˜‰

      A slightly longer, but non-ruby method is to simply delete the undesired materials from the SU Material Editor. This will cause the SU default material to be applied to those faces and you can then paint them with the material which you do want to use instead.

      That Smustard script sounds pretty handy though. πŸ‘

      posted in SketchUp Discussions
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      Jackson
    • RE: Living willow architecture

      As I understand it they are themselves planted in the ground, so unless they die of disease they'll never rot. Although simple, it is a very intriguing idea- I wonder what it's limitations would be? Would it be possible for example to use such living structures as the primary structure for genuinely habitable buildings, suspending tensile mebranes beneath them or other forms of climate control barriers?

      posted in Corner Bar
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      Jackson
    • RE: Re: Some Funny Pics.

      Finally an excuse for guys to walk round with their hands in their pants! πŸ‘ πŸ˜„

      posted in Corner Bar
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      Jackson
    • RE: Exporting Issues

      I'm not sure I fully understand the problem (I haven't used Cinema4D), but if you create multiple materials in SU (even if they have identical RGB values) you will always have multiple materials on export. In other words, if you don't want multiple similar materials, don't create them! πŸ˜‰ On the other hand being able to create different materials with identical diffuse RGB values is often necessary for photorealistic rendering as you often have materials which are similar colours (white walls and white woodwork for example) may have different specularity, transparency, bump, etc.

      I see 4 very similar (but not identical) materials in your model:

      Default Material1 - RGB 45,45,45
      Default Material2 - RGB 45,45,45
      Material6 - RGB 51,51,51
      Material8 - RGB 21,21,21

      posted in SketchUp Discussions
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      Jackson
    • RE: 80's Director John Hughes Passes Away

      ....still one of my favourite films. "Anyone?.... anyone?.... Voodoo politics."

      Only 59 years young, how sad.

      posted in Corner Bar
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      Jackson
    • RE: Does anyone know of a Ruby that saves your shortcuts

      LOL, yep I knew why you had G for component, it just made me chuckle. Like Ralph in the Simpsons: "An F in English? That's unpossible!"

      Most of my hotkeys are acronymic:

      S - Select
      D - Deselect
      L - Line
      A - Arc
      M - Move
      C - Circle
      F - Follow me
      E - Eraser
      H - Hide
      U - Unhide All
      G - Group
      R - Rotate
      O - Offset
      X - eXplode

      After that it becomes a bit cryptic, but there's still an obscure logic:

      K - Konstruction lines (sic)
      J - Erase construction lines (because it's adjacent to K)
      Shift+H - Toggle hide/unhide other geometry (other than components)
      Ctrl+M - Monochrome render
      Ctrl+B - Textured render (no logic to that)
      Q - PushPull. Simply because it's close to hand for my left hand.

      I really should assign a lot more hotkeys, but switching between SU, Autocad, PS and 3DS Max hotkeys already has my fingers tangled like spaghetti. πŸ˜•

      posted in Developers' Forum
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      Jackson
    • RE: Re: Some Funny Pics.

      That's your story. πŸ˜„

      Hay Bales.jpg

      posted in Corner Bar
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      Jackson
    • RE: Exporting Issues

      As single meshes in .3ds files have a limit of 65,536 vertices and faces and your model has 414,724 vertices and 833,754 faces I'd say that that was the root of your export problems.

      As Takesh said that model is extremely high-poly for such a simple subject; just one of those grommets is 6144 faces for example. Regardless of the software (SU is notoriously poly-limited compared to Rhino, 3DS Max, etc), it's important to model at varying levels of detail depending on scale and importance- using SU's default 24 sided circles for everything results in ridiculously overly-complex minute details and badly segmented large geometry and will often result in unnecessarily heavy models which will cause problems like the import/export issues you're seeing.

      Quickest remedy to your export woes would be simply to remodel one of those grommets in a much simple fashion (24 sided overall circumference and 6 sided cross-sectional circumference should suffice), make in into a component and copy it in to replace all the old ones. That'll probably half your file size. Doing the same with the accompanying bungee cord will probably half it again.

      posted in SketchUp Discussions
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      Jackson
    • Fun little film

      Was looking at the blogg of a great little cafe here in MalmΓΆ and discovered this little gem- a novel way of presenting opening times. I think it's the accompanying music which really makes it work. Without giving away the dramatic ending the final text says "Sunday: Closed"! πŸ˜„

      [flash=425,344:3s9t9xsh]http://www.youtube.com/v/Pic2hNZV6XA&hl=en&fs=1&rel=0"[/flash:3s9t9xsh]

      http://www.soldekaffebar.se/

      posted in Corner Bar
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      Jackson
    • RE: Does anyone know of a Ruby that saves your shortcuts

      @chris fullmer said:

      G for component

      FAIL!

      πŸ˜‰ πŸ˜„

      I actually use G for Make Group and still use the right-click context menu for making components. πŸ˜• It's funny how I can't imagine working in SU without hotkeys and yet there's still plenty of tools which I access the loooooong way round.

      posted in Developers' Forum
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      Jackson
    • RE: Does anyone know of a Ruby that saves your shortcuts

      Yep SU's hotkey import and export function is still crock- as Bagatelo says, it'll import and export 90% of your hotkeys, but when it clashes with SU's defaults it lets them win. 😑

      ... and I can't believe "Make component" still gets a default hotkey, but not "Make Group". No wonder so many SU users don't understand the difference between their uses.

      posted in Developers' Forum
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      Jackson
    • RE: An annoying recurrence

      Ken,

      I don't see any erroneous behaviour in that model either. Best try an SU resinstall.

      posted in SketchUp Discussions
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      Jackson
    • RE: An annoying recurrence

      Hmmm... can you create a skp which exhibits this bug and attach it here?

      posted in SketchUp Discussions
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      Jackson
    • RE: An annoying recurrence

      Can you show a screenshot which shows exactly what is selected when this occurs?

      posted in SketchUp Discussions
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      Jackson
    • RE: INDOOR SWIMMING POOL (5TH VRAY PRACTICE)

      Nice render, extremely photorealistic, but no need to SHOUT! πŸ˜‰

      posted in Gallery
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      Jackson
    • RE: Quick and Dirty - new stuff

      Commercial renderfarms tend only to be used for rendering animations as the initial setup cost for processing a file is so high compared to the subsequent cost per GHz.

      posted in Gallery
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      Jackson
    • RE: Quick and Dirty - new stuff

      Great work Sean! πŸ‘

      posted in Gallery
      J
      Jackson
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