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    • RE: Terrain, paths and Artisan

      Thank you for the advice.

      Noted:

      • Saving and storing original mesh before intersecting
      • Good tip on remaking a broken mesh with a simplified version and then subdividing.

      I drew some basic colors onto the plan on Photoshop and then projected it onto my mesh for seeing paths whilst working. Then i will intersect with DWG and texture at the end.

      Cheers


      Projected.jpg

      posted in SketchUp Discussions
      J
      jackg00
    • Terrain, paths and Artisan

      Good Afternoon

      I am modeling some terrain using artisan and I think I may have something a little wrong with my workflow, I would be really grateful for some advice.

      I created a quad mesh with Toposhaper. I then extruded a DWG and intersected with my mesh to add paths to the terrain, this breaks the quad mesh, which isn't ideal.

      I then did some basic textures so I could see how the paths looked, seeing th paths whilst sculpting is key. I started moving the terrain up and down using artisan, primarily Sculpt, flatten, smooth. When using smooth the paths get very distorted, to the point I will need to do them again.

      Questions are:

      1. is there a way to texture the mesh without breaking the quad mesh with actual geometry for the paths, I will need to put textures on each surface eventualy in VRAY?

      2. or would it be practical to project an image whilst still amending, and break it only at the end?

      3. If I have already messed up the mesh, is there a plugin that will redo my mesh, so I can then intersect it with the DWG again to get the paths in the right place.

      Thank you for reading.

      Jack

      posted in SketchUp Discussions
      J
      jackg00
    • RE: Sketchup offset corner Loop irregularity

      You are exactly right.

      I have downloaded the new version and all is fine. It seems it was a bug with the older version.

      Thank you for your efforts.

      posted in Newbie Forum
      J
      jackg00
    • RE: Sketchup offset corner Loop irregularity

      Thanks again.

      Attached is the Pro: Error and Make: No Error files


      Pro: Error


      Make: Correct

      posted in Newbie Forum
      J
      jackg00
    • RE: Sketchup offset corner Loop irregularity

      Thank you for picking this up Dave.

      I did:

      150cm line on red
      75cm line from the center on green
      arc from ends of 150cm line pulled out to 75cm - 32 segments
      delete half the arc
      offset

      Loops start to appear after around 6.5cm on pro. The same process on Make and loops never appear.

      As far as I can see the first segment is in the same place on both files, new files attached.


      Make


      Pro

      posted in Newbie Forum
      J
      jackg00
    • Sketchup offset corner Loop irregularity

      Hi Everyone.

      I have been using Sketchup Make for some time and I have recently downloaded a trial of Sketchup Pro, on Mac.

      I have noticed that there seems to be a bit of an anomaly between the 2 with offsetting. The problem has been happening across a lot of projects, I regularly get different geometry from tutorials.

      I have a simple example which highlights the problem. I copied the same shape from Pro to Make, its a 32s arc split in half, finished into a quarter circle shape.

      On Make no problem offsetting.

      On Pro it creates extra corner loops.

      (Pictures attached)

      Could someone let me know whether this is a setting, or something I may be doing, or potentially a bug.

      I would be grateful for any help. Thank you in advance.


      Make


      Pro

      posted in Newbie Forum sketchup
      J
      jackg00
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