Thanks a lot for the comments
@ Slimaczysko: About the sky, it's a "3d sky" fully integrated to Render[in], probably i still have to learn how to properly use the necessary parameters
ivan
Thanks a lot for the comments
@ Slimaczysko: About the sky, it's a "3d sky" fully integrated to Render[in], probably i still have to learn how to properly use the necessary parameters
ivan
Hi everyone,
I show you a picture of the last building that i designed with the couple Sketchup + Render[in].
For the moment the focus is only on the building, the environment (other buildings, roads, people, vegetation) is only a draft.
More pictures to follow soon.
Ivan
In all honesty, i did not understand how you've done to model this masterpiece, but the result is truly incredible.
Excellent work!
ivan
Really good render!
I love the first, with the light that filters through the blinds, beautiful
ivan
Thank you all for your comments!
I can say about the background (as a partial defense ), that in the small window in the back of the room, you see the stone parapet of the balcony, and perhaps it might seem a square covered with cement!
The rendered apartment is on the fifth floor of a building, and those houses can be seen at the bottom, peep over the parapet of the balcony.
I'll try to put some plants in front, to better understand that gray box is the parapet, viewed from inside the room.
Concerning the exposure of that part of the sky that you see, I agree with you, needs to be improved.
Thanks
ivan
@earthmover said:
Cool loft. The render is very nice and I'm especially impressed with the shadows. They make the render in my opinion. I think the first render could use some attention to the exterior exposure through the windows and the horizon line is a bit high in the far window.
Thanks for comments, you are right about the exposure of the external parts, i will review
Hi,
after several attempts with the new rendering engine, i finally reached a result that satisfies me (of course, always trying to improve every time, day by day )
Two interiors modeled with sketchup and rendered with Render [in].
Comments and critics are welcome
ivan
Hi,
i'm very interested in Thea Render, the results that i see online are truly amazing.
I think tomorrow will download the trial version.
@Solo: excuse my ignorance, but what is an IBL?
thanks
Ivan
Hi,
in my opinion the problem is the kind of image.
The depth of field in photography you get when you use a diaphragm very open (F2,8 or more) in addition to a long/medium lens (100, 200 mm).
Architectural photography usually use depth of field is very wide, and the whole scene is well focused.
This is because the lenses used are usually very short (10-20 mm) and relatively closed aperture (f11, f16 or more).
What you get in your image is an unnatural result in architectural photography in my opinion.
The pictures where you play with the depth of field are other, more likely still life (design objects, interior etc.) or portraits and so on.
Ivan
@ecuadorian said:
Ivanscotti, those are excellent images for sales brochures from my point of view. Building companies are often not too worried about absolute realism, but rather about making things look attractive, dreamy, Utopian.
You're right, these images were actually designed with exactly this purpose.
However I think we can achieve much better results about realism even than this, with this engine.
Keep in mind that these are only the first testing and that this is a beta version, with many small problems to solve.
Hi guys,
I downloaded Render[in] four days ago and immediately started to use it to finish a work in progress.
In my opinion it is a very good rendering engine. It's fast and the images are of good quality.
Obviously there are some things to fix, as you said, but it is still a beta version.
I enclose below a couple of pictures I made with the engine in question.
The model was fairly complex and large (approx. 20 MB), and the size of the render is 2900x2000 pixels. Rendering time about 30 minutes with a iMac 3.06 GHz Duo 4 Gb RAM
ciao
Ivan
@unknownuser said:
@michaliszissiou said:
What you can do with your hands, then you have to do it with your hands.
Then why bother with 3D altogether? Or cutlery, for that matter?
And also, michalis, according to your thinking it would be better to hand write your opinion, using a nice piece of paper with an ink pen (real ink) and send it by post to oli, right?
LOL i'm kidding
Seriously, I think your ideas are correct and also agree on almost all points.
But perhaps what matters, as Oli says, effective communication is to try, attempting to combine the convenience and quality, especially when it comes to work.
Can not be forget that much has changed for some years now (I am part of the generation that started working with pencil and paper, this to be clear), and maybe sometimes we tend to think that working with Digital has happened that the container has become more important than content and that the technique is more of the message. But actually it's not, and will tell you more: this problem has always been, even long before computers, and not only in graphics.
Hands are important, true, but what really counts is the thought, this is my opinion.
However, this is my experiment with Fotosketcher:
These are some jobs that i love to share (really i have dozens ).
They are all made with Sketchup + Maxwell.
I really like the result of Maxwell but, as i explained in another post, i'm trying to simplify the work, and am currently testing other engines to render, more integrated into SketchUp.
These days i'm trying Twilight (after trying make IDX), i hope to show good results as soon as possible
ivan
wow, really great job!
I love this kind of make so sharp, that creates both a hyper realistic situation and a beautiful illustration.
Respect and admiration
ivan
Thank you Daniel and Shura, gladly take note of your comments
Today i'll try to start working with Twilight