The new Render[In] plugin
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I asked them in their forum and they said it was a problem with 64 bit and they would be adding an installer for 64 the next day, so far nothing.
However if you say it is quick time then I won't be installing it as I don't have quicktime and I don't plan to install it.
It would be nice if they knew the correct answers in their own forum, not really criticising but if you start a forum you need to be on top of it to get it up and running properly.
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I think the results in this example were pretty good. The big problem is some faces on the rocker were dropped. They all looked okay in the SketchUp model & backfaces are pointing the right way.
I note that in this case the bump feature seems to have worked on the carpet.
Regards, Ross
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Render[In] ...
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Hi Ross
Thx for the headsup on this.
IMO disappointing.
Very bugy and failed to see all elements of some models and default lighting as well.
Seems slow and no indication that it will multithread.
Render qual just so so and just NPR at best.For $50 +/- a maybe but TWR and KT still a better choice.
To remove just delete or move to a hold folder the renderin_load.rb and renderin folder.as it stands but always worth checking out the next beta.
dtr
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@ross macintosh said:
I think the results in this example were pretty good. The big problem is some faces on the rocker were dropped. They all looked okay in the SketchUp model & backfaces are pointing the right way.
I note that in this case the bump feature seems to have worked on the carpet.
Regards, Ross
Ross,
I think I can see why you are attracted to Render[in]. While it does not produce full photo-realistic renders to my eyes it does produce a unique effect which I would call a 'soft render' for the want of a better word. Quite nice!
Mike
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@mike lucey said:
While it does not produce full photo-realistic renders to my eyes...
To my eyes the results of my scene with the rocker are reasonably photo-realistic. The limitations seem more related to the model & texturing than to the rendering plugin. For instance the rocker is very low poly -- had it been modeled smoother the result would have been more photo-realistic. The windows are relatively high poly and they came out very realistic to my eyes.
To me the situation is similar to Podium. In the hands of someone like Solo high photo-realism can be achieved. For the rest of us it is a big challenge. We can blame the software
Regards, Ross
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..... Its not the power of the tool but the power of the hand holding the tool
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Or as is often the case in the corporate world, The tool holding the power!!
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I've checked on Renderin forum, and the faceted problem is a bug that they're fixing now, but there still some unresolved mapping problems, and that's maybe many of you don't get a visible bump.
It's possible to get a good result in a short amount of time, even with a huge model (light changes are really really quick), but the lighting solution is missing adjustment option (sun color, etc...).
... If they add what Artlntis process (section tool, DOF, material library, etc), it could be a real good renderer.
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Hi guys,
I downloaded Render[in] four days ago and immediately started to use it to finish a work in progress.
In my opinion it is a very good rendering engine. It's fast and the images are of good quality.
Obviously there are some things to fix, as you said, but it is still a beta version.I enclose below a couple of pictures I made with the engine in question.
The model was fairly complex and large (approx. 20 MB), and the size of the render is 2900x2000 pixels. Rendering time about 30 minutes with a iMac 3.06 GHz Duo 4 Gb RAMciao
Ivan
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I've got some details on pricing. Stephene Desmuile has advise the following,
**Hi all SketchUp users !!
We understand that the selling price is an important criteria for your choice.
But the Render[in] price is not defined yet...
but we can give you an indication... it will not exceed $200**Seems reasonable enough to me!
Mike
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Ivanscotti, those are excellent images for sales brochures from my point of view. Building companies are often not too worried about absolute realism, but rather about making things look attractive, dreamy, Utopian.
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@ecuadorian said:
Ivanscotti, those are excellent images for sales brochures from my point of view. Building companies are often not too worried about absolute realism, but rather about making things look attractive, dreamy, Utopian.
You're right, these images were actually designed with exactly this purpose.
However I think we can achieve much better results about realism even than this, with this engine.
Keep in mind that these are only the first testing and that this is a beta version, with many small problems to solve. -
Render[In] has released a new Beta today with improvements asked for in the forum.
@unknownuser said:
Release summary:
Get view size - Now you can automatically get the SketchUp Window size in the Render[in] parameters.
Stop Rendering - You can now stop the rendering anytime.
Smoothing geometry - No more problems with smoothing!
QuickTime - We need QuickTime for several reasons with Render[in]; now we check at startup that QuickTime is installed.
Create light - The issues concerning complex geometry creating light have been corrected.
Memory leaks - We have corrected some memory leaks, we keep checking.Regards, Ross
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does anyone else have problems getting it installed or to work properly?
i have installed it and i have Quiktime, but when i open Sketchup i dont get the request for a serial number, all that appears is a little box saying Could Not Load "Plugins\Renderin\Renderin.dll".
any input?
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New Beta better.
Faster and pretty much per ATL render quality.
Slick presets and just enough to do a Q&D output.
Works OK with SU 8 Pro.
Typ radiosity output and a little flat and plastic IMO.While a fine artist like Ross will always get the best out of an app for my eye the KT engine (Twilight too) still wins for exterior renders.
Faster too (photon map + AA)
A couple of renders of a project model that i use to compare outputs.Just for info.
dtr
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I have installed this and when I launch it I get this error
It does not stop Render[in] working but I'm sure it will cause me issues.
I posted the problem on their forum, but so far no response.
Has anyone else experienced this - or know how to resolve it.
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Do what it says... find the 'Renderin' folder inside Plugins and change its 'properties' - access rights, so you can read/write it, and its contents and sub-folders etc...
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Thanks Tig.
I had already checked the permissions for the Renderin folder and sub-folders, and checked again after your response - they all have at least read/write permissions for all users - hence my confusion.
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Do you have any 'textures' in that folder ?
Perhaps the error is occurring because it's finding 'none' ??
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