I just did. Unfortunately I can only select one Operating System though I have both, Mac and Windows available to work with. I selected Windows as I guess this is the less limiting variant - I saw at least some extensions only available for Windows.
Posts
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RE: Site modeling for house planning
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Site modeling for house planning
Hey guys,
we just bought a piece of land where we plan to build on in the coming year or so. I haven't messed with Sketchup a lot lately (used to use it for 3d printing design some years back) but I remembered it's great for architectural stuff. So I picked it up once again and already went through tons of youtube stuff.
I played around a bit already but I'm still trying to connect the dots. I found I can easily import a location with some height data and also a satelite image. Unfortunately that data isn't of very high resolution. Although I do have some better data. Especially for the elevation data I have some 1-meter-resolution height points from the surrounding area. The format is UTM32 coordinates each with a height in meters (referencing sea level).
Is there any good way to import this data into Sketchup?
Here's some example what this data looks like:
682338 5512754 475.80
682339 5512754 475.78
682340 5512754 475.70
682341 5512754 475.64In addition I do have a dron that you could use to create some higher resolution imagery. So I wonder if it would be possible to import that as well and line it up. Still trying to find out if there's an affordable way to also create 3d data from the drone images (most photogrammetry solutions seem to be quite pricey).
Maybe someone has done all of this already and can point some fingers to resources that might help here. I'd be greatful for any input.
Don't shoot me if this all sounds terribly stupid. Basically i'm just a soon-to-be home owner with a little bit of dreaming here
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RE: Working with the boundary box
thanks for the hint - already seen that, but it looks like the rotation then is always world-aligned means i have to know how the rotation of the object is already to rotate it by - let's say - 180 deg.
Anyway thanks for the hint. solves at least a part of my problem.
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Working with the boundary box
Hi,
as you know each and every object in sketchup has this boundary box around it which is by default drawn in blue (well at least here on my mac).
Is there any way to work with this boundary box instead of the objects borders? For examply i'd like to rotate this object around the center of the boundary (where those two red lines cross that i have drawn in there)
Also aligning an object like this which has no straight outer border is kind of hard - it would often be helpful if you could use this boundary box to align it somewhere.
I thought i'd ask - maybe there's a way to do this that i just missed so far...
Thanks for helping,
Frank
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RE: Cylindrical modelling
THanks for your input guys. that profile/rotation thing came to my mind shortly after i posted the above and so i did it. apart from that it is interesting how to solve such issues and it's interesting to know that sketchup has issues with smaller objects. Thanks for that hint @voljanko.
Also thanks to the other for pointing out things. I'll try that out.
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Cylindrical modelling
Hey all,
i'm trying to model a relatively simple cylindrical model but i'm failing to do it right.
Here's a shot of two versions of the model. The left one looks like it should look in the end, the right one is my current working version. the problem of the left one is that it's not solid and the way i did it surely isn't right. I'm trying to get better so i restarted everything but i'm running into problems.
This is a cylinder with 34mm outer diameter and a 2,5mm thick wall. It has one 1,5mm deep slot with a carved edge. I've used Joint PushPull to create that slot but then my problem is that JPP breaks the circular outline into several little lines which makes creating the carved edge a real problem. I've tried scaling down the lower ring of the carved edge but you never get it that exact and as it's still a circle and the inner ring of the pushpull section is not. That's why the object doesn't get solid then.
I hope you get my point - sorry, my english isn't that good.
Here's another picture of the whole cylinder
How would you start modelling this? Any alternative suggestion to joint push pull? I think that is basically my problem. I basically need this completely solid as it's going to be 3d printed and that only leads to problems if the model isn't perfectly solid.
I hope you can point me to the right direction.
Thanks for helping,
Frank
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RE: 2D DXF export without a pro version?
I just checked the STL/DXF-Exporter from guitar-list.com once again and this time it worked for the object i now had (which is rather simple) - i will keep an eye on that. If you don't know the plugin, it's here http://www.guitar-list.com/download-software/convert-sketchup-skp-files-dxf-or-stl
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RE: 2D DXF export without a pro version?
I've tried that but it produces broken objects in my cases with open shapes and other stuff - even on simple objects.
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2D DXF export without a pro version?
Hi,
i wonder if there's a good way to export 2D DXF files out of sketchup like it is possible with the pro version but with a (free or paid) plugin only on the free version of sketchup?
I'm drawing different stuff that i'd like to export for milling and to transfer it to the CAM software DXF would be the only useful format.
Thanks for helping.
Frank
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RE: PushPull a hole with opposite wall not beeing parallel
Thanks, jgb, that's a valuable tip. I already ran into similar problems not related to intersect faces quite some time but it's highly appreciated you add that here. very important.
Thanks,
Frank -
RE: How to trace a Logo
wow - thanks.
did you draw the lines of the font by hand on the middle layer to pull them up? I'm not that used to the arc tool so far and trying around a bit currently. Is there any other way to draw some kind of bezier lines or the arc only? haven't done that stuff so far.
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RE: How to trace a Logo
@bjornkn said:
BTW, FreeCAD is supposedly reading svg and exporting dxf.
FreeCAD is a complete secret to me. I could get something ready with that tool so far I got it installed and managed to import the svg but can't directly export it - seems like i have to do something with it first but all i see is kind of a preview...
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RE: How to trace a Logo
Sorry for beeing so quiet whil you were so wonderful helpful - this community is just georgeous
Here's the Logo - some of you may have already seen this: http://de.wikipedia.org/wiki/Datei:FC_Bayern_M%C3%BCnchen_Logo.svg
I'm currently working on importing this as a vector and later play with extrusion a bit.
Problem is that illustrator seems to be messy with the dxf export - maybe that is due to multilevel combined paths in the svg file. I'm trying some other ways now. If anyone knows a good way or is able to get imported into sketchup and wants to provide the sketchup file and a short how-to... i'd be thankful but i continue trying myself, too.
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RE: How to trace a Logo
I just found a vector version of the logo in svg but no chance to import it. Converted it to dxf using illustrator but freeDXF doesn't import it well - don't know if the export or the import is the problem.
Does anyone else know a way to import svg by easy converting?
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RE: How to trace a Logo
thanks for your input. I'm not printing in multiple colors only one. I'm trying to keep the detail level intermediate.
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How to trace a Logo
Hi,
i want to print a 3D Version of a football club's logo. As i can't find a vector version that fits my needs i'd like to trace a bitmap version.
I guess you guys did that already hundred times and i have no clue how to start. Is something like that possible with sketchup itself or do i have to vectoriize it in another programm and import it to sketchup later? I'm on a mac so if there's anything platform related...
Thanks for helping,
Frank
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RE: PushPull a hole with opposite wall not beeing parallel
you guys are just awesome - thanks so much - already got that done.
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RE: PushPull a hole with opposite wall not beeing parallel
should work now - sorry my fault. And thanks for the hint - i'll try that. Haven't worked with "intersect faces" so far.
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RE: PushPull a hole with opposite wall not beeing parallel
that's why i haven't inserted them as images links but as normal links to click. Someone must have edited my post but no edit is shown... hmmm.
I've edited that back. The reason why i'm doing it that way is because it is much simpler to do a quick screenshot with that tool and have it online instantly instead of saving in the disk and uploading it here again. If that's a problem i'll do it the other way round in the future.
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PushPull a hole with opposite wall not beeing parallel
Hi,
is there a way to pushpull a hole into a solid when the opposite wall of the one you're pushing is not parallel. See the following pictures for an explanation. I'd like to push that circles through the wall
the other side looks like this:
The holes would come out an cross this little bended profile. I tried standard push/pull and joint push pull but the results are the same in this case - any chance to get this done easily?
Thanks for helping,
Frank