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    • G

      Can't orient texture properly on an arch

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      GaieusG
      Hi Greg, Note that if you want a realistic arch, you will need to also texture the vertical faces around the opening with the material somewhat radially positioned. Have a look at this tutorial that shows similar results (with bricks but eventually it's all the same): http://forums.sketchucation.com/viewtopic.php?f=18&t=21847
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      Where do you guys go to get tileable textures?

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      G
      @gaieus said: Also, here is a whole collection oflinks you may be interested in: http://forums.sketchucation.com/viewtopic.php?f=40&t=486 Ok, there's the mother lode. Thank you, Gaieus. I had a feeling a question like this would have been covered in depth, but I wasn't quite sure where to look as I'm new around here still Thank you so much.
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      Looking for a plugin to automate material colors

      Watching Ignoring Scheduled Pinned Locked Moved Developers' Forum
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      @chris fullmer said: The button is called color all the same or something like that. Here's a screen grab that shows it. Hope it helps, let me know if it does not do quite what you were hoping for. [attachment=0:3e6t77oc]<!-- ia0 -->all_same.png<!-- ia0 -->[/attachment:3e6t77oc] Chris Ahh, ok, now I see what you're talking about! I followed your instructions and the model did indeed turn all white, but it's lacking its textures, unfortunately. Let me show you an example of what I'm looking to do: I model with color data and presentation purposes: [image: sketchup%20texture%20with%20color.jpg] For certain rendering effects and photoshop post-processing, it's VERY handy to keep the textures, but have them have no saturation and full brightness: [image: sketchup%20texture%20no%20color.jpg] There may be no easy way to do this other than old-fashioned elbow grease. It just gets very redundant, very quick to manually adjust each material
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      Stretching dormers. A better way?

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      @tig said: Another way that avoids 'stretching' is to make the dormer a group/compo and initially to have it as a simple gabled rood at both ends that stretches through the main roof plane. Especially useful on curved or odd angled roof/dormer combos... Edit the dormer, switch the view settings to show only the edited item [hide rest of model] and now select all, pick intersect with model and then you should get the main slope's cut-lines appearing around the dormer's geometry. Erase the unwanted parts of the dormer and close the edit. You now have a dormer that fits neatly onto the roof... Here's a tutorial... [attachment=0:1ewmyq3t]<!-- ia0 -->Intersecting Dormer.skp<!-- ia0 -->[/attachment:1ewmyq3t] If you have a half-made dormer with a wrong slope then in a similar way edit it and select all of the sloping edges etc and move them axially through the main roof plane, work with only the edit geometry showing - intersect them with the model and the cut-line of the roof plane will appear; erase the excess part - this way often easier than trying to stretch edges and vertices... Wow, between the original suggestion and now this, I think I've got a great new set of skills to tackle this problem. You're right, the sloped faces are causing a significant portion of my headaches. I think making a grouped/component "double-dormer" and editing it as necessary will save me a lot of grief. I'm so hung-up on having perfect geometry that I get wiggy when I have "junk" floating on the inside of my houses, not realizing that it can actually save me a lot of time if used as a tool. Thank you guys!
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