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    • RE: Compound Miter Problem

      oh, I never intended to build this with a compound miter saw...they are not really good for this sort of fine work. I fully intend to build a special crosscut sled for my table saw for this. The wood will be high end stuff and I want zero chances of making a mistake! I am thinking about building a cheap version from cheaper materials first and selling it just to get the experience.

      The reasons for getting it right in SU first was to check out how different woods and accents would look like.

      posted in SketchUp Discussions
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      g2ktcf
    • RE: Compound Miter Problem

      Well that most definately did it. The issue must be in the tolerances. The compound miter joint calculator that I used is right on as far as the geometry is concerned. I think SU has some issues with small angle tolerances.

      Thanks!

      posted in SketchUp Discussions
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      g2ktcf
    • Compound Miter Problem

      I have been trying to create a new design for a piece of furniture. No matter what i do, my parts do not join at the compound miters properly. I seem to always have a approx 1/32" gap.

      I have change all the accuracy settings and this has not helped. I have attached the file if anyone wishes to take a look. The box is created by taking "boards" and putting in a 14.511 deg crosscut and beveling this line at 43.08 deg.

      Any suggestions? Is this a round off error bug?

      Thanks,
      Chris


      compound mitered box

      posted in SketchUp Discussions sketchup
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      g2ktcf
    • RE: Disability issues

      I would also be very interested in this. I have a odd "color defiencency" that is related to red/green colorblindness. I can generally see pure red and pure green but shades of colors give me fits!

      posted in Developers' Forum
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      g2ktcf
    • RE: SU Selection Object

      I am not so sure that it is random....I just removed item [0] of a 13 item set. Then, I added that particular edge back to the set...it went back in the orginal index position of [0]!

      posted in Developers' Forum
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      g2ktcf
    • SU Selection Object

      I have been playing around with this interface some some and found something that I consider to be a bit odd. The selection object stores the selected items in a way that seems to be unrelated to the order in which they were selected. It is just one of those "this is not right" thoughts.... ๐Ÿ˜•

      posted in Developers' Forum
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      g2ktcf
    • RE: Odd Ruby Error

      Thanks Todd! I never could have imagined that the spelling was different!!!! ๐Ÿ˜† I REALLY feel stupid now.....................

      posted in Developers' Forum
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      g2ktcf
    • Odd Ruby Error

      I am using the RDE to make my SU Ruby script. I got a strange issue today: elseif was not a recognized keyword in the RDE but is listed in the ruby documentation. I could not get the code to run until I made nested if/then/else/end blocks. Anyone else seen this?

      Chris

      posted in Developers' Forum
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      g2ktcf
    • RE: Does it exist a "repeat last command" script??

      I have worked in AutoCAD for years and am very familiar with this command process. However, the user interface for SU is so completely different. Your commands depend on the tool selected, not the previous task. For instance, you create a line and finish...you should still be using the line tool at this point. It does not go back to a generic command line like ACAD.

      In essence, you are ALWAYS repeating the last command unless you change it...right?

      posted in Developers' Forum
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      g2ktcf
    • RE: Length woes

      I actually found this implied in an example in the length class API. If you use a float, the math comes out like you would expect. The Length class is where this changes (as Al suspected). Notice that the 0.001" value that I got while testing is not mentioned as a limiting factor.

      @unknownuser said:

      <
      The < method is used to see if one length is less than another length.

      Syntax
      status = length1 < length2
      Arguments
      length1 - a length value

      length2 - a length value

      Return Value
      status - true if length1 is < length2; false if length1 is not < length2

      Comments
      For example, if l1 = 1.0.inch and l2 = 1.000001.inch then l1 == l2 so l1 < l2 should return false.

      posted in Developers' Forum
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      g2ktcf
    • RE: Length woes

      It seems the same argument goes for the Zero Vector. Setting either of these with a value less than 0.001" will result in SU "seeing' them as zero even though they print out differently. ๐Ÿ˜ฎ

      posted in Developers' Forum
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      g2ktcf
    • RE: Length woes

      Okay, I had to play this morning on this.

      I took the same L1 and L2 example and varied the value of l2 by a factor of 10 until the L1==L2 statement returned FALSE. It seems that a value of l2=0.001 is the point at which things change. I tried an l2 = 0.0005 and that returned TRUE. This must be handled in the class methods....Right???

      posted in Developers' Forum
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      g2ktcf
    • RE: Length woes

      Okay...that's a REALLY small number. ๐Ÿ˜•

      posted in Developers' Forum
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      g2ktcf
    • RE: Length woes

      What is the actual "tolerance" value? Anyone?

      posted in Developers' Forum
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      g2ktcf
    • RE: Length woes

      Al,

      I do remember reading something about "within a tolerance" for many of the SU functions. I do not know what the tolerance is but you may be getting two values the the sytem considers EQUAL within a tolerance. Then the "<" would be false as both numbers are Zero within this established tolerance (i thought it was 0.01")

      just my quick after lunch thoughts...

      Chris

      posted in Developers' Forum
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      g2ktcf
    • Ruby API Documentation Problems

      Is anyone else having issues accessing the API docs? Over the past few days, I consistantly get "File not found" when using the SU provided links.

      posted in Developers' Forum
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      g2ktcf
    • RE: Blank Method in &quot;Face&quot; Class

      Heck, I can NEVER pass up Lupe's! ๐Ÿ˜† Next week is fine by me. Let me know when as my week is open (for now ๐Ÿ˜• )

      posted in Developers' Forum
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      g2ktcf
    • RE: Blank Method in &quot;Face&quot; Class

      PS I noticed that you live in Katy...I have an office on Park 10!

      posted in Developers' Forum
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      g2ktcf
    • RE: Blank Method in &quot;Face&quot; Class

      Oh....the ole "inside trader" thingy! lol

      posted in Developers' Forum
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      g2ktcf
    • RE: Blank Method in &quot;Face&quot; Class

      Todd,

      Just curious to your sources. Will the SDK cover this type of thing?

      Chris

      posted in Developers' Forum
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      g2ktcf
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