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      Ruby (or other way) to subdivide for displacement

      Watching Ignoring Scheduled Pinned Locked Moved Developers' Forum
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      SketchyFFD does subdivide (well it really dices the model) and you can use it without using the FFD. It should preserve texture coords as well.
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      Model dissapear when changing wieving angle

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      I "accidently" solved it by clicking zoom all extents before your reply, but in the link you send i found this. Another situation that can cause clipping is when the Perspective camera mode is turned off. In that case, click the "Zoom Extents" button (it looks like a magnifying glass with four red arrows pointing outward). The camera zooms out to display the entire model, and the clipping is eliminated. So you are totally right! Thanks a lot
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