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    • RE: Ruby (or other way) to subdivide for displacement

      Hi, and thanks for the help

      I was also afraid that i had to use silo or another program to do this. I tried Silo a few weeks ago, and it looks awesome!!!

      My only concern is that i will loose all my materials if i export it to Silo or belnder and then back to SU, since i will have to do this as an .obj file (right? or is there some smarter way to do this using Silo). It would be a pain to apply materials to a whole subdivided model in SU. Also, how about UV mapping in SU with all these faces...
      Or does it import the UV's set in Silo? (or blender)

      Is it possible to subdivide planes or other object with Whaats plugin without smoothing? Because that would be pretty much the best solution so it would be possible to keep the original material settings.

      posted in Developers' Forum
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      Frank_N
    • Ruby (or other way) to subdivide for displacement

      Hi, i'm wondering if anyone knows a ruby or another way to subdivide a mesh or face.
      If someone as an example want to use a material with displacement mapping in indigo, maxwell or any other renderer on a flat surface directly from SU it ends up looking really weird. The face needs to be divided into lots of smaller groups, and it would take forever to draw the smaller meshes manually.

      I've been thinking if it was possible to export it as an .obj file and do it in Silo or another cheap modeler. But wouldn't the SU materials dissapear, and how would the materials look on a highly subdivided plane? (im thinking UV as SU sometimes changes rotates these when a plane is divided into maybe 3 faces)

      So is there an easy way to make SU models ready to use with displacement materials? I've seen lots of renders with displacement materials in the gallery.

      posted in Developers' Forum
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      Frank_N
    • RE: Model dissapear when changing wieving angle

      I "accidently" solved it by clicking zoom all extents before your reply, but in the link you send i found this.

      Another situation that can cause clipping is when the Perspective camera mode is turned off. In that case, click the "Zoom Extents" button (it looks like a magnifying glass with four red arrows pointing outward). The camera zooms out to display the entire model, and the clipping is eliminated.

      So you are totally right! Thanks a lot πŸ˜„

      posted in SketchUp Discussions
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      Frank_N
    • Model dissapear when changing wieving angle

      Hi, i am currently working on a "larger" project in SU.
      Suddenly, the model started to dissapear when i change viewing angle, it's like there's a line across the schreen (which sometimes moves πŸ˜„ ), and everything that crosses that line dissapers! This means that the whole model is often gone, and i can't zoom in on something that i want to edit or do further modeling on since it just dissapears!!!

      I suspect that it might be a memory problem (something build into SU to avoud chrashes or lagging), but the file is only 1,9mb and i'm running a 2,4ghz core 2 duo with 4 gigs of ram. (it is vista 32 bit though). Is there way to dissaple this or any other way to avoid it?

      It is impossible to model more on the project atm, and i have a deadline.
      On forehand thanks for the help, (and all the nice rubies )

      SOLVED, i clicked zoom extents. 🀣 Why didn't i think of this.... 😳 😳
      Anyway, thanks for all the help you were gonna give me:D

      posted in SketchUp Discussions sketchup
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      Frank_N
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