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    firestarter

    @firestarter

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    Latest posts made by firestarter

    • RE: Using sketchup to make a skybox, or a panaramic view.

      I go to window from the top menu, then shadow settings in the drop down menu, it opens a menu file, there is a checkbox for display shadows, we uncheck that box as instructed, under it is time and date sliders, under that is light and dark sliders, then we have written, display, under that check boxes for on faces, on ground , from edges.
      And nothing else, this is version 5 of sketchup, either Im on the wrong thing, or in my version the setting is some other place, or it is in version 6 only.

      mine is this

      http://www.suwiki.org/suwiki/images/0/0d/Shadow-settings.jpg

      not this

      http://www.su-podium.com/Podium Exterior Tutorial_images/dczk5s33_38f666cdcj.jpg

      EDIT
      I found it, its in Display settings for versions of SU older than 6

      posted in SketchUp Discussions
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      firestarter
    • RE: Using sketchup to make a skybox, or a panaramic view.

      I turned of shadows from view, then just unchecked shadows,
      use sun for shading - where is the checkbox for that, I dont see it any place?

      posted in SketchUp Discussions
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      firestarter
    • RE: Using sketchup to make a skybox, or a panaramic view.

      If it works this will be amazing , Ill play with this tommorrow, for city scape skyboxes this will really do the trick ๐Ÿ˜„

      posted in SketchUp Discussions
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      firestarter
    • Using sketchup to make a skybox, or a panaramic view.

      Using sketchup to make a skybox, or a panaramic view.
      (skybox definition here http://www.avantivitastudios.com/what_is_a_skybox.html)

      http://www.avantivitastudios.com/images/sample_skybox.jpg

      Can one edit a cameras exact position, like have it set in an exact position, say in the center then set its angle, I want to take images of my scene from exact places, one cannot guess it for a skybox, they need to be exact, so ones needs to key in the position angle and FOV of the camera, is this posible in sketchup?

      posted in SketchUp Discussions sketchup
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      firestarter
    • RE: Sketchup optimization of the model.

      I have Deep Exploration also, its invaluable for games designers swapping between model formats, so I can export out and convert any model type just about, but I have a question, does exporting out in non 3ds formats as a straight model, then welding vertex in another 3d app result in faceted models, or is it only with any max files, is it possible at all to export a SU model, weld it in another program and not have a faceted model.

      I just tried exporting with a obj model, doesnt seem the model has unwelded edges or vertex, I think this is just an issue with 3ds then, and that other model formats are fine.

      posted in SketchUp Discussions
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      firestarter
    • RE: Sketchup optimization of the model.

      I tried the export 3ds and weld edges, it messes up the textures, not sure if that can be corrected quickly in another 3d app, as in its just a click, align face mapping, or something, or if one has to compleatly re alighn the texture.

      I tried exporting as 3ds and not welding edges, I then opened it in deled, you can weld all the vertex at a click of a button, I get good settings on 0.25, I then opened it in another 3d app, the model is faceted, as in one can see the cross sections, ie the triangulated line in some parts, so smoothing is messed up, not sure if that can be corrected, adding smoothing groups isnt something Ive done before, can the models be corrected of this odd triangulated effect, as it looks a bit rough with that going on.

      posted in SketchUp Discussions
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      firestarter
    • RE: Sketchup optimization of the model.

      I had the "export standalone edges" option checked, so unchecking that will bring the model complexity down, I see it has weld edges, now I want the edges welded, as for it messing up materials, I want to keep the texture placement, will it mess that up, what if I weld it in another 3d aplication, does welding edges mess up the texture placement? Ill do a test and find out.

      posted in SketchUp Discussions
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      firestarter
    • RE: Sketchup optimization of the model.

      Being triangulated is fine, I want to export models to a video game engine, I need them to be as efficient as possible, the file I need is .x, the plug in for SU to export to directx messes the scale so I exported as .3ds (I can use any file format as I have programs to swap file formats to any file type, so I am not limited to .3ds) then in another app I welded the vertex and exported to .x, but I want to have my model as efficient as possible, whats the best thing to do.
      Can you weld the vertex in SU, I had a model that was

      841 faces, 1842 edges, and 1170 vertex, I exported to a 3d app, welded the vertex, it was then
      841 faces, 1364 edges and 511 verts

      vertex came down a lot, would of thought the edges would come down more. I am not sure if it kept the UVs correct, Id have to test. Would be nice weld the vertex in SU, or on export have them clean up.

      posted in SketchUp Discussions
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      firestarter
    • Sketchup optimization of the model.

      Hollow objects and unwelded verts / edges.

      I have been looking at models made with sketchup.
      The models made with it have double sides, if one made a box, it makes the inside as well, so rather than having 6 faces, it has 12, everything it makes is hollow,nothing is attached, its made from lots of faces, its not a solid model, this makes the model way larger in size, I'm looking at exporting sketchup models out into other 3d applications.

      The whole model needs welding of the edges or vertex, this can be done in other aps though perhaps this will mess up the texture UVs, I'm not sure what to do about the hollow model problem, sketchup is great but it has a problem with optimization, the models are hollow so it doubles everything, plus the edges or it could be the verts are separated so they need welding, what are the options one can do to have better optimization and not have these floating sections of the model and have them be solid and not hollow models.

      posted in SketchUp Discussions sketchup
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      firestarter