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      Triangular Tessellation

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      can you give a few steps to how you got there? also, I am guessing you push and pull on certain nodes once the general shape is there but that results in all different sized triangles. Is there a more rigid approach to maintain uniform dimensions to skin?
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      Web Acces to Model

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      @emmomac said: I also spotted the GE option in another post. Never even thought of that as an option Emmett, Is this what you're looking for? http://www.twharvey.talktalk.net/index.htm On this page click the Fly to button and the scene changes to the intended models. In this sample, there are five seperatem SU models that make up the whole package. Let me know if you need more info. Tom
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