sketchucation logo sketchucation
    • Login
    1. Home
    2. ehc2000
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    E
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 5
    • Groups 1

    ehc2000

    @ehc2000

    10
    Reputation
    1
    Profile views
    5
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    ehc2000 Unfollow Follow
    registered-users

    Latest posts made by ehc2000

    • RE: [Plugin] Universal Importer - v1.2.6 - 30 July 2024

      Hi,
      Really excited about this plugin!

      Mac OS X 10.11.6 , SU 18.0.16976

      It’s not working for me. Trying some simple .obj files (ca. 9mb) and get this message (after I get the "Do you want to reduce polygon count?" and "Model Height" Dialogs:

      Screen Shot 2020-01-13 at 1.51.49 PM.png

      Tried some .ply files of the same object, same message.

      Tried a very simple, small .stl file (750kb) and got:

      *Universal Importer Error: No space left on device - write
      /Applications/SketchUp 2018/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.2/lib/ruby/2.2.0/fileutils.rb:1393:in `copy_stream'

      Universal Importer Version: 1.0.9*

      Indeed, my HD is very full, but at the time of my import attempt, it had ca. 4GB free space, no other programs were running, aside from Chrome.

      Does it need to make use of more than 4GB of temp space to import a file with only 7,500 vertices and 15,000 faces?

      As a last attempt before I write here, I made a super simple 2m cube and 2m sphere in C4D and exported as OBJ (274 verts 540 faces) and I still got the error as the above screenshot. I also tried this with a simple 2x2m plane. No luck.

      Something I'm missing?

      a few other notes/questions:
      • If I press Cancel after “Model Height” (i like this feature, by the way), it still (attempts) to opens the file... is that because it is then opening the file at whatever size it’s been set to previously? or is it supposed to cancel the import?

      • I can’t double click a file name and have it import it (like if I were pressing "Open") (wheras I can when with the normal import dialog with other images and 3D models already supported by SU). it’s a minor thing, but double-clicking a file in any OSX UI opens it (or at least many do), so it's pretty ingrained in my workflow. 😉

      anyway, thoughts on the error messages?
      Thanks!!

      posted in Plugins
      E
      ehc2000
    • RE: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

      Nothing in the Ruby Console.

      posted in Plugins
      E
      ehc2000
    • RE: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

      Thanks, I did what you suggested, but no luck.

      I've got SU 17.2.2554 and Mac OS X 10.11.0

      Hmm. Seems to be just not working for me.
      If anyone knows of any other suitable, free, camera tracking plugins, I'm all ears!

      posted in Plugins
      E
      ehc2000
    • RE: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

      Sigh, same problem, though, in a way, it was worse, as now it can't remember the 1st Key I make every time I reopen Camera Key Maker.

      Could it be that I have too-old bezier.rb file?

      #-----------------------------------------------------------------------------

      Name : Bezier Curve Tool 1.0.2

      Description : A tool to create Bezier curves.

      Menu Item : Draw->Bezier Curves

      Context Menu: Edit Bezier Curve

      Usage : Select 4 points-

      : 1. Start point of the curve

      : 2. Endpoint of the curve

      : 3. Second control point. It determines the tangency at the start

      : 4. Next to last control point. It determines the tangency at the end

      Date : 8/26/2004

      Type : Tool

      #-----------------------------------------------------------------------------

      2010/09/18 - v1.0.2 - Fixed problem with Edit Bezier in SU8 due to SU8 bug.

      #-----------------------------------------------------------------------------

      I wish this would work!

      posted in Plugins
      E
      ehc2000
    • RE: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)

      First, I managed to use Wayback Machine and find and download " bezier.rb "
      (here's a link if people are having trouble: https://web.archive.org/web/20130718054436/http://rhin.crai.archi.fr/rld/plugin_details.php?id=33)

      Then I made your changes for it to work on OS X, Oxer, thank you, but I still have trouble. I can't get it to work as you describe or as seen in this video: https://www.youtube.com/watch?v=4ZNesZRknQI

      Basically, every time I want to move or reposition the camera using the Orbit or Pan tools, the Camera Key Maker on-screen display disappears and I need to go back to the menu and reselect Camera Key Maker to input the subsequent keys. Any thoughts on how to keep Camera Key Maker 'active' while I rotate the view using the Orbit or Pan tools? I can, for instance, keep it active when I zoom by scrolling on the trackpad, but I can't do anything else. I can add a shortcut for Camera Key Maker easily enough but I wonder if I'm missing something or if there's something broken, perhaps?

      Would be thrilled if you have any suggestions. Thanks!

      @oxer said:

      For me it works fine in SU 2016 & SU2017.
      Use:

      1. Run the plugin, place the camera where you want and press Shift+Q --> this creates a Camera Key 1
      2. Move the camera and press Shift+Q --> this creates a Camera Key 2 and so successively.
      3. When you have finished press Enter, appear a popup window with different options, set them like you want.
      4. Press OK button to create the scenes.
      If you want edit the created curves change the Camera to Parallel Projection and the View to Top, then move the points of the curves.
      I hope this can help you.

      posted in Plugins
      E
      ehc2000