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    eggyal

    @eggyal

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    Latest posts made by eggyal

    • RE: Rounding corners to meet a curved face

      @gaieus said:

      Could you also attach the skp file?

      Attached; as you can see, I have (somewhat painfully) manually calculated the path that the 125mm radius circle should follow to describe the desired rounded edges between base and sides - however, due to the inexact nature of this approach, the arising tube does not perfectly intersect those faces.

      No doubt there is an easier way!!


      Tub.skp

      posted in Newbie Forum
      E
      eggyal
    • RE: Rounding corners to meet a curved face

      Dear Alan,

      Thank you for your reply! I need something that is closer to your second attempt, but whereas your base is comprised of "flat" 2D rectangular faces which slant in the vertical dimension towards the "foot" of the bath (albeit rounded around their intersection with eachother/the vertical faces), I was after a base that is tapered like a funnel...

      You can see here my attempt so far, but where the intersection between the base and vertical edges remains "sharp" / not rounded. I tried using your Round Corners plugin, but it doesn't seem to handle the funnel base face very well.

      Screen Shot 2012-03-19 at 21.14.41.png

      Very grateful for any other thoughts you might have?

      posted in Newbie Forum
      E
      eggyal
    • Rounding corners to meet a curved face

      Hello Sketchers!

      I've been tearing my hair out trying to sketch a bath-tub shaped component and would be grateful for any ideas you might have on how to go about it. The component should be approximately cuboid with vertical sides and a base that tapers evenly to an off-centre hole; all corners should be rounded with the same radius.

      So far, I've used the Follow Me tool to create a funnel which I've then stretched to the appropriate dimensions to create the tapered base. I created the sides by drawing their outline (including rounded corners) as seen from above and extruding the arising surface. However, the combination of these two parts creates a sharp edge where the vertical side meets the tapered base; the join should be rounded with the same radius as between vertical faces.

      I have tried using Follow Me to take an appropriately sized circle around the join, but for it to remain tangental to both the vertical edge and the tapered base a more complex path is required and I have no idea how to begin calculating it... however, I'm probably going about this the wrong way!

      What do you guys recommend?

      posted in Newbie Forum sketchup
      E
      eggyal