Actually I was more concerned about the color bleeding. The Saturation option under Indirect ilumination was able to reduce the color bleed without affecting materials saturation. I did some tests renders and noticed that the color bleeding issue is not so intense on this new version.
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RE: Vray 3.4 Indirect Ilumination - Saturation
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Vray3.4 - Fur Flat NormalsHi everybody! 
 Vray for 3DS Max used to have the option "Flat Normals" on the Fur properties, but this function is missing on vray 3.4 for sketchup. Is there a new solution to achieve flat geometry with fur?
 Thanks in advance!
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Vray 3.4 Indirect Ilumination - SaturationHi everybody! Just wondering where the Post-Processing menu under Indirect Ilumination went on thus new version. The Saturation option is missing. Does anyone have a clue? 
 Thanks for the help in advance.