It very much depends on the direction your light is shining from. The more perpendicular your light source is to your surface, the more washed out your bump map will be. If you have your light closer to parallel, you'll get a more raking light and show up your surface texture much better. Can you post an image perhaps?
💡 LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering
Download Trial
D