Hello-
I have been learning SketchUp for about (3) months now, mostly concentrating on making my own material library from .jpeg images. The GSU materials I am creating are of different stone; pavers, wallstone, stone veneers. The problem I am having is these images need to be photo realistic in print. I notice the images are represented better on my monitor than in the print.
What factors do I need to make this possible!? I (think I) understand a high pixel & dpi count make for the crispest pictures, but my materials still look 'cartoony' to me in GSU.
I wanted my final product, the stone, to look photo realistic for selling purposes. How do I acheive that in GSU alone(the ideal situation)? Or do I need to use a rendering program? If so, please guide me. Most of my materials in my GSU model will be viewed outside in direct sunlight.
FYI- This has been my process to create the materials shown in the GSU model;
- Took an original jpeg image;~1550x750 pixels, with a dpi of 180.
- I opened the jpeg file in'Texture Studio' to adjust the image & create a seamless texture with resulted being; a bitmap image 1024x1024 pixels, bit depth 24.(Not sure what a bit depth is?)
- In the GSU model I created the material using the bitmap image and applied to the model.
- I exported a 2D image (attached) from GSU. It's properties are; ~1200x850 pixel, bit depth 24, 96 dpi.
Any advice for this learning novice is much appreciated.
Thank you very much.
-Donna