Thanks TIG! Because of the workflow I'm adhering to I'm using one foot steps to represent grade at topo lines and modeling a huge area of downtown Milwaukee. To paint the thousands of vertical faces to match it's surrounding color I felt would have taken me a lot longer than flattening the topo, super draping the street/sidewalk materials and then using Fredo's tool to push pull multiple selections at once. This way I just followed the topo lines and selected all faces within each level and boom, vertical faces paint themselves! Thanks again for your help and this amazing plugin!!
Latest posts made by djengle513
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RE: [Plugin] Super Drape
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RE: [Plugin] Super Drape
For the last couple days now I've been messing with this to try and get this to work with no luck UNTIL I finally realized all the faces were oriented backwards now that i've gotten passed that setback I've encountered a few more issues and was wondering if I'm doing something wrong still or if SuperDrape isn't capable of doing what I'm looking for. Long story short instead of having a topography mesh or skin I flattened the topo lines, closed the faces, and pulled them all up in 1 foot increments to graphically represent grade. Now here's the issue, when I superdrape my streets/pavements/materials unto the topo group 1) the lines don't drape down the vertical faces like they would if I was using regular drape tool and 2) the materials don't drape down the vertical faces either.
Can anyone help?! I'd rather not flatten the topo group back to a plane and superdrape but the more I mess with it the more it seems that's the best solution. The issue there being the extra hundreds of faces draping the streets onto the topo will create when i go to pull them up in 1 foot increments again. Hence why I was hoping to make the topo, then make the flat streets with materials, and combine them in one easy step. otherwise I'm either spending a bunch of time painting all the verticals or re-pulling all the topo faces.