Thanks TIG! Because of the workflow I'm adhering to I'm using one foot steps to represent grade at topo lines and modeling a huge area of downtown Milwaukee. To paint the thousands of vertical faces to match it's surrounding color I felt would have taken me a lot longer than flattening the topo, super draping the street/sidewalk materials and then using Fredo's tool to push pull multiple selections at once. This way I just followed the topo lines and selected all faces within each level and boom, vertical faces paint themselves! Thanks again for your help and this amazing plugin!!
Posts
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RE: [Plugin] Super Drape
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RE: [Plugin] Super Drape
For the last couple days now I've been messing with this to try and get this to work with no luck UNTIL I finally realized all the faces were oriented backwards now that i've gotten passed that setback I've encountered a few more issues and was wondering if I'm doing something wrong still or if SuperDrape isn't capable of doing what I'm looking for. Long story short instead of having a topography mesh or skin I flattened the topo lines, closed the faces, and pulled them all up in 1 foot increments to graphically represent grade. Now here's the issue, when I superdrape my streets/pavements/materials unto the topo group 1) the lines don't drape down the vertical faces like they would if I was using regular drape tool and 2) the materials don't drape down the vertical faces either.
Can anyone help?! I'd rather not flatten the topo group back to a plane and superdrape but the more I mess with it the more it seems that's the best solution. The issue there being the extra hundreds of faces draping the streets onto the topo will create when i go to pull them up in 1 foot increments again. Hence why I was hoping to make the topo, then make the flat streets with materials, and combine them in one easy step. otherwise I'm either spending a bunch of time painting all the verticals or re-pulling all the topo faces.