How can this happen.
Posts
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RE: Configuring Servos
I want to customize the slider/controller but where do I find it in SP UI? Activating the torque joint, I get the usual values etc but not the part you mention, quote:
The slider command has 4 arguments to it:
slider(name, value=0.5, min=0.0, max=1.0)How do I open this line?
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RE: Configuring Servos
Anton, you mention changing the slider attributes before you mention the plugin. This indicates to me that one can change the slider attributes some-where else. If so, where, exactly. I have loaded the Attribute Inspector plugin but that doesn't seem to do it as easily as you suggest.
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RE: How to return a mechanism to the the original position?
Happy to be of service. Well done. What program did you use to make the video?
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RE: How do I make indestructible parts in sketchyphysics?
I'm no expert but, just as you can't copy joints and expect them to work, perhaps there is a limit to the number of times you can drag a copy. Why not try a smaller number of links, then copy that entire length rather than just to last 2 links or so. You might have to change your model status to 'compound 2'. As I said, I'm no expert.
Edit. make sure your individual links are solid.
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RE: How to return a mechanism to the the original position?
I'[m not sure if joints and springs will join together. If they don't, place a small block between them to anchor to. That make sense?
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RE: How to return a mechanism to the the original position?
If I understand your question right, you need the spring to follow the arc of the control stick end. Try putting a hinge at each end of the spring so that it can change it's orientation in space as the stick end moves through it's arc. You may need a mount of some sort to connect hinge/spring/hinge joints.
Does that make sense to you? -
RE: Moving small objects ...... not working ?!?!?!
I have a similar problem to Redblock. Where does one change the world scale, and ditto the query about over-sized joints when working on small dimension models. I'm working on a bicycle chain of approximate true size.
Anton, tried your idea but nought came of it. BTW, using SP3.5.6 in SU2014 -
RE: Simulation aborted
Thanks Anton. Not quite right but I'll have a go myself now that I've up-graded to SP3.5.6
I notice that I have to modify some parts so will changing them, change your animation. ie, hide the control lever that now comes through the side of the fuselage due to a narrowed nose section, or adding the cut-outs in the floor to accept the wheel?
As for the mains, I thought I left an angled torque drive to show rotation axis. Never mind, as I said, I'll give it a go myself.
Once again, cheers. -
RE: Simulation aborted
Oh yes please if you have the time and patience. Thanks.
Will update SP today.
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RE: Simulation aborted
OK Anton. Followed your instructions but no script found (I assume box will be ticked if there is some)
Have cleaned all components and am aware there are a lot of problems with solids. Got Solid Inspector installed but not having much success in using it.Problem probably came about when I imported the Nose gear into this full model.
If you animate the main wheels as well, they may stick out through the fuselage side as this is a trial setup only.
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RE: Simulation aborted
Hi Anton, I'm back, this time with the same problem that started this thread. I've done something ???? and now I'm getting the same massage as per first post. Would you please tell me how to fix it this time as my model isn't ready for posting to you.
Cheers in advance, Doug
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RE: SketchyPhysics3 FAQ.
Steven, see "Exporting animation" in my 'Simulation Aborted' thread. Anton takes you through the steps but it's not straight forward nor easy.
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RE: Simulation aborted
Thanks Anton. I think I've said before, I purge and clean before posting so maybe I have a problem somewhere. Got TTCleanup installed.
Great to see my idea working, just got to figure how to make it happen using levers etc. instead of black magic ) -
RE: Simulation aborted
G'day, g'day, g'day. Anton, I know you've just been hanging for my next problem. Besides which, you're getting excited about my project,aren't you
I've had to look for what might be a much lighter retract system and this MIGHT be it.
Pivoting about the center of the mounting cylinder, the oleo (landing leg)rotates back and up till horizontal(90*) and then the leg swings in until the cover is flush with the fuselage skin(??*), see starboard side). These operations could have some over-lap provided nothing crashes into the skin. That's the bit I can't do (off one slider with built in delay for the swing in?)
This is fine in theory but not sure how to do it in practice as yet. When you have time my friend, and an explanation of how to control two or more servo's from one slider please.
Cheers, mate.
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RE: Simulation aborted
Anton, I've installed Makeavi and have loaded 2500 images. Unfortunately, something goes amiss and the resulting 'video' is split into 4 displaced sections and colours are totally changed. Any idea's as to what I'm doing wrong. I don't get the compression choice you mention but there is a cropping option that I haven't used.
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RE: Simulation aborted
Cheers mate. nothing's as easy as SketchUp/SketchyPhysics is it....................NOT
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RE: Simulation aborted
Thanks Anton. I do have TTcleanUp installed and use it. As to why there are still so many errors......?
I'm using the free version of SU and SP, maybe there's a limit to what can happen. Currently I'm trying to get SP camera to work so that I can send an .avi file to the plane's designer. Seems there no tutorial for this and I'm doing the necessary research on the web for inspiration. Do you know where the files are saved?