sketchucation logo sketchucation
    • Login
    1. Home
    2. dbwv69
    3. Posts
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    D
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 61
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Large Terrain Mesh

      Through some experimentation and the help of someone who has a newer version of DE, I was able to determine that the problem I was having is related to the way the DE reduces files of different types.

      Solo was importing the DXF file into Sketchup and saving it as Sketchup version 6 prior to reducing the mesh in DE. I was unable to import the DXF file into Sketchup due to it's size so I was opening the DXF file directly with DE.

      After sending a sample DXF file to a friend with a newer version of DE and hearing that he was seeing the same problem, I began to suspect that it must have something to do with the file type so I tried converting the DXF file to another type, OBJ I think, then opened that with DE and reduced the terrain mesh. After doing this, I was finally able to obtain acceptable results at 90% reduction.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      I used an old faithful.... Truespace, made the first save to .cob and then DE for the rest.

      I had never heard of Truespace until now but after looking at their website I am definitely intrigued. And the best part is that according to their website Truespace is free.

      Someday if you have the time, I'd definitely like to pick your brain and hopefully learn how to replicate your results myself.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      Here is the model if you need it:

      http://dl.dropbox.com/u/1129899/Full%20area3.skp

      You are good, there's no doubt about that. It's exactly what I have been trying to achieve and is even light enough that I can open it on my laptop without having to fire up the server. How did you manage to do it? As I recall, you mentioned memory requirements/limitations.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @earthmover said:

      Your best FREE solution is to use TIG's drape Cpoints and Triangulate points scripts. This will allow you set the mesh density based on the quadrant spacing of the Cpoints initially. Doing the original terrain sample at 20' spacing took about two minutes of processing time and reduced the face count to under 4500. The downside is that you get an evenly distributed reduction, thus no interpolation of the reduction within higher detail areas, but it's quick and free. Conversely I like to port my messy/complex terrains into 3ds Max and use a plugin called Wrapit to quadrify the mesh. It seems to do a better job at preserving detail areas, but cost money.

      I tried something similar only I was using Global Mapper to vary the point density which was then imported into Sketchup and triangulated there. The only drawback in my case was that triangulation took a bit of time to complete.

      That plugin for 3DS sounds great but unfortunately, it's definitely out of my reach at the moment.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      I sent you a PM with settings, I have also managed to reduce the full scene from 650MB to 65MB keeping the detail similar to the sample above.

      How on earth did you manage to get that beast of a mesh reduced?

      I got it, thanks. It's odd but the settings I was using were very much like yours, but with very different results. Obviously something is different but I wonder what it could be?

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @bjornkn said:

      The amount of detail is entirely up to you, with full control, and would not take forever. Took about 10-15 min to place ~1400 guide points on the rightmost terrain.
      I think you get a bit blinded by the massive amount of data in the mesh, and think that it must be precisely like that in real life. But in reality it shows a smoothed version (3x3m) of the terrain that looks like it's covered in fine sand or snow when you get close - no crisp details. It's like a heavily blurred photo. A real terrain doesn't look like that at all in the details.

      Most of my problem is directly related to smoothing. In most attempts I have made, the terrain came out very soft, with most of the edge details lost or obscured. What I am hoping to achieve is a crisp division between all of the major features like ridge lines, stream beds, etc... The example Solo posted shows the exact image I have had in my mind while trying to achieve my ultimate goal of simplification without losing the important details.

      I'll admit that it is easy to get blinded by the sheer amount of data involved but at the same time I have always been aware that I don't need to show every detail. In essence, I want to preserve the overall shapes while maintaining a sharp division at boundary lines.

      @unknownuser said:

      Do you have a photo of the area? Ground level? The shapes indicates that there must be lots of boulders, rocks, gravel everywhere?
      Where is it?

      The shapes are actually a bit misleading. While there are some rocky outcrops, most of the area, with the exception of the valleys, is forrested terrain. As irony would have it, Lidar data tends to pick up a lot of ground clutter which only contributes to my problem.

      @unknownuser said:

      BTW, Solo wrote that he used Deep Exploration, which costs $400-$700 per year ๐Ÿ˜‰
      Nice program though. I have an older version of the CAD/expensive version, bought when it was much cheaper and with no annual fees. No skp, Collada, FBX though.

      Yes, from what he wrote, I too assumed that he used Deep Exploration. As it turns out, I also have an older copy but had completely forgotten about it. If I can learn the method Solo used, my problem may be solved, especially if I can achieve results like the ones he posted.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      This is what your mesh looks like.

      It's too big to crunch right now as it requires more than 12Gb of ram, which is all I have on this machine, if there was a way to trim the sides or even split in two parts, I'd be able to do this easier.

      It's a beast of a mesh to be sure. That's why I was testing the sample prior to carefully retracing individual sections in Global Mapper prior to export. I haven't created the individual sections yet because I was focused on achieving a solution to the reduction problem first.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @bjornkn said:

      @dbwv69 said:

      I'm willing to try anything that will help me to achieve my goal. Remember, I'm not a Sketchup expert, or an expert with 3D software in general, far from it in fact. By and large, I am learning as I go and will undoubtedly make a lot of mistakes along the way.

      Honestly, and I am showing my ignorance here, but I am not completely sure what the guide point method entails. If you would care to enlighten me, I'd be happy to give it a try.
      Try anything? Except open your wallet ie ๐Ÿ˜‰
      It's written on that image with 3 brown meshes posted a while ago.
      Here is another "tutorial".[attachment=0:20u6n4iw]<!-- ia0 -->GPgrids.jpg<!-- ia0 -->[/attachment:20u6n4iw]

      As I stated earlier, opening my wallet isn't a matter of choice at this time. Unfortunately, I have to make due with what I have or can get for free.

      So guide points are just another word for tracing, or at least that's what I've called it in the past.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      This is the best I have been able to get after joining points and applying a 90% reduction using Deep Exploration. All detail is lost and the surface is a mess. Something is clearly wrong somewhere. The default setting produced something that looked even worse.

      Does someone want to tell me EXACTLY how it's done?


      Reduced 1.jpg


      Reduced 2.jpg

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @bjornkn said:

      Then you would have to open your wallet first, as Polygon Cruncher costs some money, as do DE and Vue ๐Ÿ˜‰
      OTOH, my first run ended up very badly in the Cruncher because there was all these non-merged points in the mesh. Try to merge points with DE before you polyreduce it?

      I was not aware that the mesh had "non-merged points". They had to have been caused by Global Mapper because that is the program I used to create the file. How do I detect and merge them with Deep Exploration?

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @bjornkn said:

      Try anything? Except open your wallet ie ๐Ÿ˜‰
      It's written on that image with 3 brown meshes posted a while ago.
      Here is another "tutorial.

      And I forgot to mention that due to it's sheer size, I can't open the full DXF file, or even significant parts of it without causing Sketchup problems or outright crashes. It has to be reduced first regardless.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @bjornkn said:

      Just for fun I ran a quick test with Mootools Polygon Cruncher.
      I removed 95%, and was left with 9770 faces from 198000. BTW, that dxf file is full of duplicated vertices.
      As you can see on the leftmost version there's a lot of lines at the edges - that's because I told it to not touch the edges. Which means that all the edge vertices are exactly as in the original, and should very easily connect to the next patch as all the vertices should align.
      The middle version is smoothed/softened and the right version is just softened with no normal smoothing.
      I'm sure it could work fine even at more compression?

      I'm impressed. The results you obtained look very much like the example Solo posted earlier. Now if only I could manage to do the same, my headache might go away and I could begin to do some real modeling. Though I must admit that I am not looking forward to the challenge of roadbuilding. LOL

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      Solo, what settings did you use when you reduced the mesh sample I provided earlier? From what I can tell, the settings are very touchy and believe that's where the problem lies.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @bjornkn said:

      @dbwv69 said:

      What is GP?

      Guide point.
      I suppose you not knowing that implies that you never tried the method at all, but just were thinking that it would be way too much work - even just to try it?

      I'm willing to try anything that will help me to achieve my goal. Remember, I'm not a Sketchup expert, or an expert with 3D software in general, far from it in fact. By and large, I am learning as I go and will undoubtedly make a lot of mistakes along the way.

      Honestly, and I am showing my ignorance here, but I am not completely sure what the guide point method entails. If you would care to enlighten me, I'd be happy to give it a try.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      I doubt very highly that you can reduce that to a point it opens in SU and resembles anything close to what you need, but lets try, I have all sorts of tools to try with.

      I'm trying Vue-SU first, but that will take a while to import.

      If I can figure out why my 90% reduction in Deep Explorer isn't coming out like yours, I believe my problem may be solved. I have tried numerous variations of settings but I start to lose detail at around 50% and it gets worse from there. I even managed to make what resembled a spiked cactus once.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      I doubt very highly that you can reduce that to a point it opens in SU and resembles anything close to what you need, but lets try, I have all sorts of tools to try with.

      I'm trying Vue-SU first, but that will take a while to import.

      I do too but was going to divide it into several sections as to lighten the load of each.

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      :shock: ๐Ÿ˜ฎ 750MB file.

      ๐Ÿ‘ฟ gonna try open in SU first, see if flames spew out from CPU.

      See why I wanna reduce it? LOL

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      You may want to check the dem file, it's kinda wierd, hard to explain, lacks all detail.

      I looked at it and see what you mean. I must have inadvertently selected the wrong scale when I exported it. The DXF file just finished uploading, here is the link:

      http://dl.dropbox.com/u/29024765/Full%20Area.zip

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      Sure, or even DEM.

      The DXF mesh extract was huge and is still uploading to my dropbox but the DEM extract was surprisingly small. See attached:


      Full Area DEM.zip

      posted in SketchUp Discussions
      D
      dbwv69
    • RE: Large Terrain Mesh

      @solo said:

      Link Preview Image
      Install Dropbox for Windows and Mac

      Dropbox helps you create, share, and collaborate on your files, folders, and documents. Learn how to download and install Dropbox for Windows and Mac.

      favicon

      (www.dropbox.com)

      I'll go create an account now. What format do you prefer the data to be in? I am currently extracting it to a DXF mesh, is that ok?

      posted in SketchUp Discussions
      D
      dbwv69
    • 1 / 1