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    • RE: Jeep

      @olishea said:

      several ways of doing it, here is the simplest (non-destructive) method
      hunk? ๐Ÿ˜• lol

      Thanks Oli for the awesome tut. ๐Ÿ‘
      I'll definetly try them out.

      Hunk... ๐Ÿ˜ฎ ...lol....definetly the last time...great forum work ....have fun! ๐Ÿ˜„

      posted in Gallery
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    • RE: Jeep

      @olishea said:

      sorry...like this. i hope you don't mind....a picture says a thousand words etc

      ๐Ÿ‘

      For hunks like you.....oops..

      Feel free to do anything you like and totally love the adjusments. ๐Ÿ‘

      Btw..I rem some tut you did with heavy vignette..isit the quasi thing?..care to share more info on that. ๐Ÿ˜‰

      posted in Gallery
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    • RE: Jeep

      @21d said:

      @d-space said:

      Add the curve plane....

      great work mate, looks a lot better IMHO ... keep it up mate

      Definetly much better and you're spot on!
      Great forum work mate! ๐Ÿ˜‰

      posted in Gallery
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    • RE: Jeep

      @d12dozr said:

      @mitcorb said:

      If these are what you call simple studio tests, I have a long way to go.

      Ditto

      These are awesome...my only crit is the tip of the smokestack on the right should be higher poly...or maybe there is a reversed face there...

      Thanks d12dozr.
      I would definetly love to spend more time with the models.
      Just render to test out a couple of lights and preset quality.
      Materials and models still remain an issue. ๐Ÿ˜„

      Btw..any tips on smoothing or modelling would be appreciated.

      posted in Gallery
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    • RE: Jeep

      @mitcorb said:

      If these are what you call simple studio tests, I have a long way to go.
      Excellent work.

      A couple of guys in the forum would definetly tell you how simple it is. ๐Ÿ˜„
      I was about to give up on car render some weeks back. Strange?
      So for this test, the studio setup yield much better result for me.
      Anyway I really hope to come up sumthin more different next time. ๐Ÿ˜‰

      posted in Gallery
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    • RE: Apartment homwork.

      Hi Rambola, it's a interesting project and being small in scale, you should post some layout plans to see how it flows.
      At the moment it looks promising. ๐Ÿ‘

      posted in Gallery
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    • RE: Jeep

      Add the curve plane and putting all together. ๐Ÿ˜„
      Thanks for the kind comments guys!


      all jeep3.jpg

      posted in Gallery
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    • RE: Jeep

      @roger said:

      Out here, we call those Hummer Recovery Units.

      Thanks Roger! and I learn something new !

      Here's one more similar shot..though not as good..for a friend in the forum. ๐Ÿ˜„


      hummer wip.jpg

      posted in Gallery
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    • RE: Jeep

      @ Ultimatez 32 - it's studio hdr...black and white.
      I do all my renders with KT unbiased.
      I practice renders with Twilight, Vray, Hypershot and hopefully Thea..soon! ๐Ÿ˜‰

      posted in Gallery
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    • RE: Jeep

      @ solo - what you guys did for the beta was awesome, the monster was an epic. ๐Ÿ‘
      In fact my studio setup was a long story or used to be much of a dissapointment. ๐Ÿ˜ณ
      Until recently I saw a couple of shots on Thea that gives me some idea how easily it could be done. ๐Ÿ˜‰

      posted in Gallery
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    • RE: Jeep

      @ 21D - thanks for the tips...definetly the bevel or round edges would do wonders, love to try them out. ๐Ÿ˜„

      posted in Gallery
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    • Jeep

      Just a simple studio test, which thought it might be interesting. ๐Ÿ˜‰


      Jeep wip.jpg

      posted in Gallery
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    • RE: Light bounces changes material

      @gaieus said:

      @xrok1 said:

      what render? all i can see is your avatar. ๐Ÿ˜Ž

      ๐Ÿ˜ฎ

      As for the material - maybe some brushed metal instead of a too shiny one would do.

      I don't see much problem with the mats...but the Avatar! ๐Ÿ˜Ž ๐Ÿ˜ฎ

      posted in Gallery
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    • RE: Hospital room render

      Hi scottpara, looks awesome and great modelling as well. ๐Ÿ‘
      Just thought a couple of issues with the sofa and the blankey and probably the twig above the bed is a little bit distracting.
      Other than that the biased preset didn't really AA out that well.
      Probably unbiased method would do better justice to the models.
      But the long render time is a big drawback. ๐Ÿ˜„

      posted in Gallery
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    • RE: Concept Vehicles

      Certainly looks interesting to me.
      Definetly love to see the final works or render. ๐Ÿ‘

      posted in Gallery
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    • RE: Render This: Interior

      Well done Nomer with the MaxVray. ๐Ÿ‘

      posted in Gallery
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    • RE: urchin

      Defintely cool! ๐Ÿ‘
      Does the depth composite to the image?

      posted in Gallery
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    • RE: Interiors

      @agf83 said:

      tks massimo and majid im agree the images are grainy, but i dont know what is the paramemter to fix
      appreciate the coments

      Very nice render, esp the first. ๐Ÿ˜„
      I'm just asking if you got the Absolut bottle from the Warehouse?
      I'm looking for the same type of bottle, a much better version from the warehouse.
      Any ideas?

      About the noise, hope I am give you tips, but I don't render with Vray. ๐Ÿ˜‰
      But try looking for noise threshold, probably lowering them will help.

      posted in Gallery
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    • RE: Old escena

      Nice render Rcos!
      Definetly you've been progressing really well with the renderings.
      Just thought adding couple of lights to the lamps might be interesting and probably after that you can share some setting tips as well. ๐Ÿ˜„

      posted in Gallery
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    • RE: Tridem's WIP with SU and Kerkythea

      @tridem said:

      @olishea said:

      how come you are using MLT preset? what's the advantage?..

      as I know, there are no really alternatives for a interior nightime shot. apart MLT gives the best result in terms of realism, biased methods need very high settings to resolve the complexity of lights and reflections. perhaps wait anyhow 10 hours or more, and finally find the picture full of white dots... ๐Ÿ˜• no thanks

      MLT being unbiased is physically accurate but better tweaks on lightings are necessary esp for night shots. Probably can halves the noise and the rendering hrs.
      Biased presets, ie Photon Map..would looks somewhat different compared, but decent rendering time is possible. But tweaking the presets is a tough call for most users IMHO.
      Also couple of color or curves adjusments PP are needed to make the image look right.
      Probably can achieve somewhat closer to what QMC GI can produce.

      Btw..MLT is equivalent to preset #9 for TL ๐Ÿ˜‰

      posted in Gallery
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