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    • RE: Silent Sentinels

      I'd use a really low poly tube say 12 sided on a 12 part arc then run erode. I might then run divide and smooth too. You have inspired me for a sea cave scene, watch this space πŸ˜‰

      posted in Gallery
      cheddaC
      chedda
    • RE: Silent Sentinels

      I like the concept, did you erode the tunnel walls they look good but maybe more deflections ?

      posted in Gallery
      cheddaC
      chedda
    • A Frame Cabin

      Sketchup, Skatter & Maxwell Render.


      A FRAME NEW.jpg

      posted in Gallery
      cheddaC
      chedda
    • RE: Tomb

      Thanks again for the comments its verging on dark and moody for me too, i was trying to add to the atmosphere. The hieroglyphs are a hi res texture with displacement πŸ˜‰

      posted in Gallery
      cheddaC
      chedda
    • RE: Low light final.

      Very good Mike i think the best I've seen from you. An image has got to have shadows, I'm not a fan of burn't out interiors. Your image has range and depth of light keep going !

      posted in Gallery
      cheddaC
      chedda
    • RE: Tomb

      Thanks for the comments guys.

      posted in Gallery
      cheddaC
      chedda
    • Tomb

      Sketchup & Maxwell Render.


      Hieroglyphics.jpg

      posted in Gallery
      cheddaC
      chedda
    • Origami Unicorn

      Sketchup & Maxwell Render.

      model here: https://www.thingiverse.com/thing:2403164


      Paper Unicorn.jpg

      posted in Gallery
      cheddaC
      chedda
    • RE: Glacial Crevasse

      Thanks for the comments guys. For speed and the rendering calculation i simply used two hand drawn planes that were eroded for variation.


      Screen Shot 2019-05-21 at 14.03.31.jpg

      posted in Gallery
      cheddaC
      chedda
    • RE: Studio End of Day

      Nice model !

      posted in Gallery
      cheddaC
      chedda
    • Glacial Crevasse

      Sketchup+Erode plugin & Maxwell Render.


      CREVASSE.jpg

      posted in Gallery
      cheddaC
      chedda
    • RE: Great Hall

      Thanks for the comments guys. It rendered and cleared overnight. I think having no glass in the windows helped. Mike without shadow there is no light πŸ˜‰

      posted in Gallery
      cheddaC
      chedda
    • Great Hall

      Great Hall, Maxwell Render

      model here by Gordon N. https://3dwarehouse.sketchup.com/model/ec6b6390-92a2-492e-9088-7960ca424d9a/Great-Hall-with-columns

      I didn't adjust the geometry or add anything to this scene apart from closing the wall behind the camera.


      Great Hall.jpg

      posted in Gallery
      cheddaC
      chedda
    • RE: Bathroom interior

      Very good Majid the contrast and saturation make the first images pop.

      posted in Gallery
      cheddaC
      chedda
    • RE: Sci fi concept art

      Super concept & great mountain scene render. Does it have an interior πŸ˜‰ ?

      posted in Gallery
      cheddaC
      chedda
    • RE: University Project

      Good job has that architectural style.

      posted in Gallery
      cheddaC
      chedda
    • RE: Cockle shells.

      Here you go Majid. Here are 3 versions:

      1. F STOP 1.6 focal distance seagull

      2. F STOP 1.6 focal distance foreground

      3. Pinhole Camera (no DOF)

      The original image had an F STOP of 5.6 (focused on seagull)

      (i don't normally do requests, i had moved on πŸ˜‰ )


      F 1.6G.jpg


      F1.6F.jpg


      PH.jpg

      posted in Gallery
      cheddaC
      chedda
    • Cockle shells.

      Sketchup. Skatter & Maxwell Render.
      asset here: https://www.virtual-lands-3d.com/common-cockle.html


      cockleshells.jpg

      posted in Gallery
      cheddaC
      chedda
    • RE: Dune Camp

      Thanks for the responses people.

      posted in Gallery
      cheddaC
      chedda
    • RE: Prairie Sunrise.

      Thanks for the comments guys.

      posted in Gallery
      cheddaC
      chedda
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