I'd use a really low poly tube say 12 sided on a 12 part arc then run erode. I might then run divide and smooth too. You have inspired me for a sea cave scene, watch this space
Posts made by chedda
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RE: Silent Sentinels
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RE: Silent Sentinels
I like the concept, did you erode the tunnel walls they look good but maybe more deflections ?
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RE: Tomb
Thanks again for the comments its verging on dark and moody for me too, i was trying to add to the atmosphere. The hieroglyphs are a hi res texture with displacement
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RE: Low light final.
Very good Mike i think the best I've seen from you. An image has got to have shadows, I'm not a fan of burn't out interiors. Your image has range and depth of light keep going !
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RE: Glacial Crevasse
Thanks for the comments guys. For speed and the rendering calculation i simply used two hand drawn planes that were eroded for variation.
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RE: Great Hall
Thanks for the comments guys. It rendered and cleared overnight. I think having no glass in the windows helped. Mike without shadow there is no light
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Great Hall
Great Hall, Maxwell Render
model here by Gordon N. https://3dwarehouse.sketchup.com/model/ec6b6390-92a2-492e-9088-7960ca424d9a/Great-Hall-with-columns
I didn't adjust the geometry or add anything to this scene apart from closing the wall behind the camera.
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RE: Bathroom interior
Very good Majid the contrast and saturation make the first images pop.
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RE: Sci fi concept art
Super concept & great mountain scene render. Does it have an interior ?
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RE: Cockle shells.
Here you go Majid. Here are 3 versions:
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F STOP 1.6 focal distance seagull
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F STOP 1.6 focal distance foreground
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Pinhole Camera (no DOF)
The original image had an F STOP of 5.6 (focused on seagull)
(i don't normally do requests, i had moved on )
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Cockle shells.
Sketchup. Skatter & Maxwell Render.
asset here: https://www.virtual-lands-3d.com/common-cockle.html