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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • RE: Something new.

      so hopefuly not too hard then, ill have to try it when it comes out because ive got mixed feelings about it. One last thing, will it be compatable with sketchyphysics, eg: youcan run old sketchyphysics models on it, or have a bit of both worlds?

      posted in SketchyPhysics
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      camokid11
    • RE: Something new.

      so will the scripts be like the ones show in the picture, or will they be similar to whats being used in sketchy physics at the moment ❓ ❓ ❓

      posted in SketchyPhysics
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      camokid11
    • RE: Something new.

      @hobbnob said:

      A lot of the features mentioned need ruby to make them work, which is kinda worrying. . .

      To be honest, i dont like the idea, i hate scripting and the easier its made the better. Im still catching up on the current Sketchyphysics scripting (thanks to LazyScript). However the idea is good as its something difference but personaly, i think i will struggle with it.

      Having said that, it wouldbe better to use a different Physics engine for sketchup.i guess idea really have to try it first to really give my proper opinion.

      posted in SketchyPhysics
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      camokid11
    • RE: Hobbnob's WIP Thread

      the panthers not bad but the arrow keys sometimes stick and the gun just rotates around or it doesnt move at all.

      but this isnt all the time. other than that its quite good 💚 💚

      posted in Gallery
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      camokid11
    • RE: Hobbnob's WIP Thread

      yeah, looks good, cant wait to try it 😉

      posted in Gallery
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      camokid11
    • RE: Pickup an object

      a simple idea would have been to use a controled magnet which has some stabalising around it to stop it from spasing out. simple is always better, why need long scripts

      posted in SketchyPhysics
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      camokid11
    • Scripts list

      Ive had the idea that all/most/some of the ruby scripts should be placed all together so they are easier to find and use. so please add any script you want to share, but tell what the script does and if its for keyboard or joystick.

      set it out similar to this:

      script title(eg:toggel script)

      **description of the script below

      then the code to copy.**

      posted in SketchyPhysics
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      camokid11
    • RE: Sketchy Physics Servo help

      @cphillips said:

      I love how Ruby makes such a simple concise thing possible.

      simple, i cant figure some of the stuff out, the best i can do is toogel script, kwyboard controls, and some frames. (although i do keep a document of all the scripts i find useful)

      posted in SketchyPhysics
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      camokid11
    • RE: WIP: FPS

      @unknownuser said:

      I know I'm probably annoying people by not including keyboard support

      owwwwww, i can see the point but it realy annoys me, since i dont have an xbox controler i cant use it. but then if there are other stuff that needs doing then fair enough. im considering making a fps game using keyboard support but i ail at then 😞

      posted in SketchyPhysics
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      camokid11
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