The shape bender technique will ensure that the text projects radially, such that the side faces of the 3d text will flare out from the central axis of the cylinder.
However, if this is not a requirement, another method is to modify the depth of some 3d text, move it to the cylinder so that the back faces are within that volume and intersect. Then use a larger radius cylinder to intersect the text again. Remove the outer cylinder.
The side faces of the 3d text will be orthogonal with the global axes, however.
Just thought I would mention this.