well the flaws of "faked" ao vs true raytraced solutions is known i guess...
nevertheless some advanced display options would be cool in su, may there be ao or bump mapping or whatever opengl has to offer=)
well the flaws of "faked" ao vs true raytraced solutions is known i guess...
nevertheless some advanced display options would be cool in su, may there be ao or bump mapping or whatever opengl has to offer=)
the latest beta of form z showed some cool realtime ambient occlusion - like what the nitrous viewport does in max...
would be cool to have something like that in su - just for the eye... would help alot in dealing with complex geometry and get a feeling for depth=)
greetings