flickerfree opacity/alphas ... when working with several alpha mapped trees and stuff things get ugly
would be awesome if this could somehow get fixed!!!
flickerfree opacity/alphas ... when working with several alpha mapped trees and stuff things get ugly
would be awesome if this could somehow get fixed!!!
well the flaws of "faked" ao vs true raytraced solutions is known i guess...
nevertheless some advanced display options would be cool in su, may there be ao or bump mapping or whatever opengl has to offer=)
the latest beta of form z showed some cool realtime ambient occlusion - like what the nitrous viewport does in max...
would be cool to have something like that in su - just for the eye... would help alot in dealing with complex geometry and get a feeling for depth=)
greetings