@mitcorb said:
Let's just talk about the masonry. That texture, if you decide to keep it, seems to be out of scale in reference to the human figure, and the jambs at the windows are a different scale and texture from the face brick? If that were American modular brick, each unit would be nominal 2" x 4" x 8" (actual 2 1/4 x 3 5/8 x 7 5/8, with 3/8" mortar joints.)
However, if you intend that the masonry units be larger, then you may want to use a different texture more representative of, say, brownstone units, or cut stone.
Yeah your right, i did this on purpose though. i thought the rendering time would be shorter. And i didnt see that the textures on the inside were different until i made the renders, so i changed that already. i changed my passes to 40 what is better.
I used some different textures from CGtextures, but this one is the best compared to the real building. I will try some others.
Thanks for the tips